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authorBrian Paul <[email protected]>2015-10-14 09:08:50 -0600
committerMarek Olšák <[email protected]>2015-10-17 19:36:46 +0200
commit8c5647db5e7ade454745caf97ac7c04f64b08c79 (patch)
tree7350ed588c01c04cf53d837c56738e9afd482142 /src/mesa/main/matrix.c
parent3c6156a4a7b647cc55cbe3a4c13d53b5ffe505e6 (diff)
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Changing the matrix mode alone has no effect on rendering and does not need to trigger a flush or state validation. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r--src/mesa/main/matrix.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 2b8016a4a72..5ff5ac5bfe1 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -151,7 +151,6 @@ _mesa_MatrixMode( GLenum mode )
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
switch (mode) {
case GL_MODELVIEW: