diff options
author | Brian <[email protected]> | 2007-02-27 09:54:50 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-02-27 09:54:50 -0700 |
commit | 0e1bd2302537a9684158cb353b876af4ce6346e7 (patch) | |
tree | 44f5bf0bb0c8a8dedd311400612f1573242c35d2 /src/mesa/main/matrix.c | |
parent | 2cf8d24131edec78778d7b6ce49ead9157c2b266 (diff) |
s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r-- | src/mesa/main/matrix.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index b2aa83e1890..0f96f949096 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5.3 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -230,7 +230,7 @@ void GLAPIENTRY _mesa_PushMatrix( void ) { GET_CURRENT_CONTEXT(ctx); - struct matrix_stack *stack = ctx->CurrentStack; + struct gl_matrix_stack *stack = ctx->CurrentStack; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE&VERBOSE_API) @@ -270,7 +270,7 @@ void GLAPIENTRY _mesa_PopMatrix( void ) { GET_CURRENT_CONTEXT(ctx); - struct matrix_stack *stack = ctx->CurrentStack; + struct gl_matrix_stack *stack = ctx->CurrentStack; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE&VERBOSE_API) @@ -766,7 +766,7 @@ void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state ) * initialize it. */ static void -init_matrix_stack( struct matrix_stack *stack, +init_matrix_stack( struct gl_matrix_stack *stack, GLuint maxDepth, GLuint dirtyFlag ) { GLuint i; @@ -792,7 +792,7 @@ init_matrix_stack( struct matrix_stack *stack, * frees the array. */ static void -free_matrix_stack( struct matrix_stack *stack ) +free_matrix_stack( struct gl_matrix_stack *stack ) { GLuint i; for (i = 0; i < stack->MaxDepth; i++) { |