diff options
author | Brian Paul <[email protected]> | 2015-02-28 08:57:11 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-03-02 08:55:30 -0700 |
commit | c2e130f8201239f836f429cab3beddb4d66a3357 (patch) | |
tree | 244eb29a1db25d23e6bd5f276e64817838c470fb /src/mesa/main/matrix.c | |
parent | cd6db1989ad98b3e848d3ab132de98dc06274385 (diff) |
mesa/main: replace Elements() with ARRAY_SIZE()
We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r-- | src/mesa/main/matrix.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 4a2ce751aa5..80c8a248ce4 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -176,7 +176,7 @@ _mesa_MatrixMode( GLenum mode ) return; } #endif - assert(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); + assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack)); ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; break; case GL_MATRIX0_ARB: @@ -697,10 +697,10 @@ void _mesa_init_matrix( struct gl_context * ctx ) _NEW_MODELVIEW); init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH, _NEW_PROJECTION); - for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) + for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++) init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH, _NEW_TEXTURE_MATRIX); - for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) + for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++) init_matrix_stack(&ctx->ProgramMatrixStack[i], MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX); ctx->CurrentStack = &ctx->ModelviewMatrixStack; @@ -724,9 +724,9 @@ void _mesa_free_matrix_data( struct gl_context *ctx ) free_matrix_stack(&ctx->ModelviewMatrixStack); free_matrix_stack(&ctx->ProjectionMatrixStack); - for (i = 0; i < Elements(ctx->TextureMatrixStack); i++) + for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++) free_matrix_stack(&ctx->TextureMatrixStack[i]); - for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++) + for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++) free_matrix_stack(&ctx->ProgramMatrixStack[i]); /* combined Modelview*Projection matrix */ _math_matrix_dtr( &ctx->_ModelProjectMatrix ); |