diff options
author | Timothy Arceri <[email protected]> | 2017-03-31 11:45:34 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-04-03 09:31:11 +1000 |
commit | dbdd7231c252cbed52a196c86725730c07cd8006 (patch) | |
tree | e4f17425dbef484f471380334a8397ce8c16f041 /src/mesa/main/marshal.h | |
parent | a0f0f3958e012335e8b1c30e4a10ed1141c7758c (diff) |
mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabled
We could re-enable it also but I haven't tested that yet, and I'm
not sure we care much anyway.
V2: don't disable it from with the call itself. We need a custom
marshalling function or we get stuck waiting for thread to
finish.
V3: tidy up redundant code copied from generated version.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/marshal.h')
-rw-r--r-- | src/mesa/main/marshal.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h index 3d104240afe..2f1509b2d55 100644 --- a/src/mesa/main/marshal.h +++ b/src/mesa/main/marshal.h @@ -197,6 +197,7 @@ _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx) return ctx->API != API_OPENGL_CORE; } +struct marshal_cmd_Enable; struct marshal_cmd_ShaderSource; struct marshal_cmd_Flush; struct marshal_cmd_BindBuffer; @@ -204,6 +205,13 @@ struct marshal_cmd_BufferData; struct marshal_cmd_BufferSubData; struct marshal_cmd_ClearBufferfv; +void +_mesa_unmarshal_Enable(struct gl_context *ctx, + const struct marshal_cmd_Enable *cmd); + +void GLAPIENTRY +_mesa_marshal_Enable(GLenum cap); + void GLAPIENTRY _mesa_marshal_ShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); |