diff options
author | Grigori Goronzy <[email protected]> | 2017-07-09 03:27:12 +0200 |
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committer | Grigori Goronzy <[email protected]> | 2017-07-14 21:20:31 +0200 |
commit | 1ad24faa116d9f8fab78ad3b81ff6a3625016e50 (patch) | |
tree | 06af96c7d8194d1578cdafff489d6075d38260ae /src/mesa/main/marshal.h | |
parent | 8036198c0f2ac76309b8a5ed447e49da26a1795f (diff) |
mesa/marshal: add marshalling for glClearBuffer*
Add async marshalling/unmarshalling for all glClearBuffer variants.
These entry points are commonly used in general and Alien Isolation
specifically uses glClearBufferiv. Slightly reduces the number of
thread synchronizations with glthread in that game.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/marshal.h')
-rw-r--r-- | src/mesa/main/marshal.h | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h index 1567e7bea42..f2dc8429a1a 100644 --- a/src/mesa/main/marshal.h +++ b/src/mesa/main/marshal.h @@ -183,7 +183,10 @@ struct marshal_cmd_BufferSubData; struct marshal_cmd_NamedBufferData; struct marshal_cmd_NamedBufferSubData; struct marshal_cmd_ClearBuffer; -#define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer +#define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer +#define marshal_cmd_ClearBufferiv marshal_cmd_ClearBuffer +#define marshal_cmd_ClearBufferuiv marshal_cmd_ClearBuffer +#define marshal_cmd_ClearBufferfi marshal_cmd_ClearBuffer void _mesa_unmarshal_Enable(struct gl_context *ctx, @@ -254,4 +257,28 @@ void GLAPIENTRY _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); +void GLAPIENTRY +_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx, + const struct marshal_cmd_ClearBuffer *cmd); + +void GLAPIENTRY +_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer, + const GLint *value); + +void GLAPIENTRY +_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx, + const struct marshal_cmd_ClearBuffer *cmd); + +void GLAPIENTRY +_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer, + const GLuint *value); + +void GLAPIENTRY +_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx, + const struct marshal_cmd_ClearBuffer *cmd); + +void GLAPIENTRY +_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer, + const GLfloat depth, const GLint stencil); + #endif /* MARSHAL_H */ |