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authorMarek Olšák <[email protected]>2020-02-20 19:28:56 -0500
committerMarge Bot <[email protected]>2020-03-06 01:06:14 +0000
commit28a2ad7ddf76702a5de56a7bc0d8754b7dbd66a0 (patch)
tree15e77758d8169b01a7dc20761ca7c575f2994093 /src/mesa/main/marshal.c
parentd510e652d46f471a93eae5a07f7e7508633d1040 (diff)
glthread: track for each VAO whether the user has set a user pointer
This commit mainly adds basic infrastructure for tracking vertex array state. If glthread gets a non-VBO pointer, this commit delays disabling glthread until glDraw is called. The next will change that to "sync" instead of "disable". Reviewed-by: Timothy Arceri <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
Diffstat (limited to 'src/mesa/main/marshal.c')
-rw-r--r--src/mesa/main/marshal.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index ce9bbf8139f..ce91d6a8f66 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -182,7 +182,7 @@ track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
* vertex array object instead of the context, so this would need to
* change on vertex array object updates.
*/
- glthread->element_array_is_vbo = (buffer != 0);
+ glthread->CurrentVAO->IndexBufferIsUserPointer = buffer != 0;
break;
case GL_DRAW_INDIRECT_BUFFER:
glthread->draw_indirect_buffer_is_vbo = buffer != 0;