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authorMarek Olšák <[email protected]>2018-11-10 01:17:13 -0500
committerMarek Olšák <[email protected]>2018-11-20 21:17:38 -0500
commit247d5a8e94787aad8a91f447853539f7932a99f5 (patch)
tree20eda9e5165f41ef093c60295aea2f1f64302143 /src/mesa/main/marshal.c
parent25d95ed5359b88b297277fceac7c33f35d1d59ba (diff)
mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
If you insert printf there, you'll know why glthread was disabled. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/marshal.c')
-rw-r--r--src/mesa/main/marshal.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index 8f8e8c78ed2..1827585ef0a 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -89,7 +89,7 @@ _mesa_marshal_Enable(GLenum cap)
if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
_mesa_glthread_finish(ctx);
- _mesa_glthread_restore_dispatch(ctx);
+ _mesa_glthread_restore_dispatch(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
} else {
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
sizeof(*cmd));