diff options
author | Marek Olšák <[email protected]> | 2012-10-30 14:44:22 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-11-06 01:13:48 +0100 |
commit | acf438f5375e2426386694e541b843dc6f8fd11a (patch) | |
tree | 6aaa04f8419661892a74168d144537905efac8a2 /src/mesa/main/macros.h | |
parent | a196f43596f6cb85a8f3e446596a2fb8e0ee7872 (diff) |
vbo: fix glVertexAttribI* functions
The functions were broken, because they converted ints to floats.
Now we can finally advertise OpenGL 3.0. ;)
In this commit, the vbo module also tracks the type for each attrib
in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT.
The little ugliness is the vertex attribs are declared as floats even though
there may be integer values. The code just copies integer values into them
without any conversion.
This implementation passes the glVertexAttribI piglit test which I am going
to commit in piglit soon. The test covers vertex arrays, immediate mode and
display lists.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
v2: cosmetic changes as suggested by Brian
Diffstat (limited to 'src/mesa/main/macros.h')
-rw-r--r-- | src/mesa/main/macros.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 7b7fd1b6d76..14a5d5fe16e 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -171,6 +171,20 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; ub = ((GLubyte) F_TO_I((f) * 255.0F)) #endif +static inline GLfloat INT_AS_FLT(GLint i) +{ + fi_type tmp; + tmp.i = i; + return tmp.f; +} + +static inline GLfloat UINT_AS_FLT(GLuint u) +{ + fi_type tmp; + tmp.u = u; + return tmp.f; +} + /*@}*/ @@ -573,6 +587,31 @@ do { \ /*@}*/ +/** Copy \p sz elements into a homegeneous (4-element) vector, giving + * default values to the remaining components. + * The default values are chosen based on \p type. + */ +static inline void +COPY_CLEAN_4V_TYPE_AS_FLOAT(GLfloat dst[4], int sz, const GLfloat src[4], + GLenum type) +{ + switch (type) { + case GL_FLOAT: + ASSIGN_4V(dst, 0, 0, 0, 1); + break; + case GL_INT: + ASSIGN_4V(dst, INT_AS_FLT(0), INT_AS_FLT(0), + INT_AS_FLT(0), INT_AS_FLT(1)); + break; + case GL_UNSIGNED_INT: + ASSIGN_4V(dst, UINT_AS_FLT(0), UINT_AS_FLT(0), + UINT_AS_FLT(0), UINT_AS_FLT(1)); + break; + default: + ASSERT(0); + } + COPY_SZ_4V(dst, sz, src); +} /** \name Linear interpolation functions */ /*@{*/ |