diff options
author | Brian Paul <[email protected]> | 2000-10-28 20:41:13 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-10-28 20:41:13 +0000 |
commit | c893a015d8a50a38cd3f727d99835e7e7e2ccea9 (patch) | |
tree | 49ceb3610b183301b64916d54fd74d13a5c3a31c /src/mesa/main/macros.h | |
parent | ba643a2094a1e844b6ce60f468057057557859ce (diff) |
New colormac.h file for color-related macros.
Lot's of clean-up in macros.h and mmath.h
Diffstat (limited to 'src/mesa/main/macros.h')
-rw-r--r-- | src/mesa/main/macros.h | 100 |
1 files changed, 17 insertions, 83 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 443e2731c67..05c80d1a15c 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -1,10 +1,10 @@ -/* $Id: macros.h,v 1.10 2000/10/28 18:34:48 brianp Exp $ */ +/* $Id: macros.h,v 1.11 2000/10/28 20:41:14 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -124,6 +124,19 @@ do { \ (DST)[3] = (SRC)[3]; \ } while (0) +#define COPY_4UBV(DST, SRC) \ +do { \ + if (sizeof(GLuint)==4*sizeof(GLubyte)) { \ + *((GLuint*)(DST)) = *((GLuint*)(SRC)); \ + } \ + else { \ + (DST)[0] = (SRC)[0]; \ + (DST)[1] = (SRC)[1]; \ + (DST)[2] = (SRC)[2]; \ + (DST)[3] = (SRC)[3]; \ + } \ +} while (0) + #define COPY_2FV( DST, SRC ) \ do { \ @@ -351,26 +364,6 @@ do { \ -/* - * Copy a vector of 4 GLubytes from SRC to DST. - */ -#define COPY_4UBV(DST, SRC) \ -do { \ - if (sizeof(GLuint)==4*sizeof(GLubyte)) { \ - *((GLuint*)(DST)) = *((GLuint*)(SRC)); \ - } \ - else { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ - (DST)[3] = (SRC)[3]; \ - } \ -} while (0) - - -#define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC) - - /* Assign scalers to short vectors: */ #define ASSIGN_2V( V, V0, V1 ) \ do { \ @@ -436,7 +429,7 @@ do { \ #define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \ (a)[2]*(b)[2] + (a)[3]*(b)[3] ) -#define DOT4V(v,a,b,c,d) (v[0]*a + v[1]*b + v[2]*c + v[3]*d) +#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d)) #define CROSS3(n, u, v) \ @@ -447,63 +440,4 @@ do { \ } while (0) -/* - * Integer / float conversion for colors, normals, etc. - */ - -#define BYTE_TO_UBYTE(b) (b < 0 ? 0 : (GLubyte) b) -#define SHORT_TO_UBYTE(s) (s < 0 ? 0 : (GLubyte) (s >> 7)) -#define USHORT_TO_UBYTE(s) (GLubyte) (s >> 8) -#define INT_TO_UBYTE(i) (i < 0 ? 0 : (GLubyte) (i >> 23)) -#define UINT_TO_UBYTE(i) (GLubyte) (i >> 24) - -/* Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */ -#define UBYTE_TO_FLOAT(B) ((GLfloat) (B) * (1.0F / 255.0F)) - -/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */ -#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F)) - - -/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */ -#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F)) - -/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */ -#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 ) - - -/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */ -#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) - -/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */ -#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F)) - - -/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */ -#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) - -/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */ -#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 ) - - -/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ -#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F)) - -/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ -#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) - - -/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ -#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F)) - -/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ -/* causes overflow: -#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 ) -*/ -/* a close approximation: */ -#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) - - -/* XXX chan fix me */ -#define CHAN_TO_FLOAT(C) ( (GLfloat) ((C) * (1.0 / CHAN_MAXF)) ) - #endif |