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authorSergii Romantsov <[email protected]>2019-01-24 14:33:55 +0200
committerTimothy Arceri <[email protected]>2019-04-05 11:02:23 +1100
commita7d40a13ec39df5c1e18c2afaf70988958c11933 (patch)
treefec68c6560e644ae6dd949afdc46a09ad8118c62 /src/mesa/main/macros.h
parent738921afd92ea5a8f8fcc5f631a0cce42160335c (diff)
glsl: Fix input/output structure matching across shader stages
Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says: "Variables or block members declared as structures are considered to match in type if and only if structure members match in name, type, qualification, and declaration order." Fixes: * layout-location-struct.shader_test v2: rebased against master and small fixes Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250
Diffstat (limited to 'src/mesa/main/macros.h')
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