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authorKeith Whitwell <[email protected]>1999-09-18 20:41:22 +0000
committerKeith Whitwell <[email protected]>1999-09-18 20:41:22 +0000
commit1bf9dfaf5dea61e3d33a69b0a549be54ef6d74df (patch)
treeac7671bdd63c0de5bdc7e60af521b0fc4418238d /src/mesa/main/lines.c
parent56b58668e86e6156555e36050df14b49faa14f31 (diff)
Large patch:
- FX bug fixes. - Polygon mode and edgeflag work properly. - Clipping works with edgeflag. - Driver.ReducedPrimitiveChange() callback so drivers that implement lines & points as triangles can turn culling off before rendering groups of these primitives. - Cleaned up feedback & select primitives.
Diffstat (limited to 'src/mesa/main/lines.c')
-rw-r--r--src/mesa/main/lines.c83
1 files changed, 3 insertions, 80 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index ed671d7a829..cee566e49aa 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,4 +1,4 @@
-/* $Id: lines.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: lines.c,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -99,83 +99,6 @@ void gl_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
-static void feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv )
-{
- struct vertex_buffer *VB = ctx->VB;
- GLfloat x1, y1, z1, w1;
- GLfloat x2, y2, z2, w2;
- GLfloat tex1[4], tex2[4], invq;
- GLuint texUnit = ctx->Texture.CurrentTransformUnit;
-
- x1 = VB->Win.data[v1][0];
- y1 = VB->Win.data[v1][1];
- z1 = VB->Win.data[v1][2] / DEPTH_SCALE;
- w1 = (VB->ClipPtr->size == 4 ? VEC_ELT(VB->ClipPtr, GLfloat, v1)[3] : 1.0);
-
- x2 = VB->Win.data[v2][0];
- y2 = VB->Win.data[v2][1];
- z2 = VB->Win.data[v2][2] / DEPTH_SCALE;
- w2 = (VB->ClipPtr->size == 4 ? VEC_ELT(VB->ClipPtr, GLfloat, v2)[3] : 1.0);
-
-
- if (VB->TexCoordPtr[texUnit]->size == 4) {
- invq = (VB->TexCoordPtr[texUnit]->data[v1][3]==0.0
- ? 1.0
- : 1.0F / VB->TexCoordPtr[texUnit]->data[v1][3]);
-
- tex1[0] = VB->TexCoordPtr[texUnit]->data[v1][0] * invq;
- tex1[1] = VB->TexCoordPtr[texUnit]->data[v1][1] * invq;
- tex1[2] = VB->TexCoordPtr[texUnit]->data[v1][2] * invq;
- tex1[3] = VB->TexCoordPtr[texUnit]->data[v1][3];
-
- invq = (VB->TexCoordPtr[texUnit]->data[v2][3]==0.0
- ? 1.0
- : 1.0F / VB->TexCoordPtr[texUnit]->data[v2][3]);
-
- tex2[0] = VB->TexCoordPtr[texUnit]->data[v2][0] * invq;
- tex2[1] = VB->TexCoordPtr[texUnit]->data[v2][1] * invq;
- tex2[2] = VB->TexCoordPtr[texUnit]->data[v2][2] * invq;
- tex2[3] = VB->TexCoordPtr[texUnit]->data[v2][3];
- } else {
- ASSIGN_4V(tex1, 0,0,0,1);
- ASSIGN_4V(tex2, 0,0,0,1);
- COPY_SZ_4V(tex1,
- VB->TexCoordPtr[texUnit]->size,
- VB->TexCoordPtr[texUnit]->data[v1]);
- COPY_SZ_4V(tex2,
- VB->TexCoordPtr[texUnit]->size,
- VB->TexCoordPtr[texUnit]->data[v2]);
- }
-
-
- if (ctx->StippleCounter==0) {
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_LINE_RESET_TOKEN );
- }
- else {
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_LINE_TOKEN );
- }
-
- {
- GLfloat color[4];
- GLubyte *ubc = VB->ColorPtr->data[pv];
- GLuint index = VB->IndexPtr->data[pv];
-
- UBYTE_RGBA_TO_FLOAT_RGBA( color, ubc );
- gl_feedback_vertex( ctx, x1,y1,z1,w1, color, (GLfloat) index, tex1 );
- gl_feedback_vertex( ctx, x2,y2,z2,w2, color, (GLfloat) index, tex2 );
- }
-
- ctx->StippleCounter++;
-}
-
-
-
-static void select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv )
-{
- (void) pv;
- gl_update_hitflag( ctx, ctx->VB->Win.data[v1][2] / DEPTH_SCALE );
- gl_update_hitflag( ctx, ctx->VB->Win.data[v2][2] / DEPTH_SCALE );
-}
@@ -1136,11 +1059,11 @@ void gl_set_line_function( GLcontext *ctx )
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
- ctx->Driver.LineFunc = feedback_line;
+ ctx->Driver.LineFunc = gl_feedback_line;
}
else {
/* GL_SELECT mode */
- ctx->Driver.LineFunc = select_line;
+ ctx->Driver.LineFunc = gl_select_line;
}
}