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author | Brian Paul <[email protected]> | 2015-10-21 13:42:37 -0600 |
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committer | Brian Paul <[email protected]> | 2015-10-22 17:19:20 -0600 |
commit | 990afdc04551e89ec9b5d29a05a9da798c07ccc3 (patch) | |
tree | 3e3c3b1f5f20f67702f695abaf3ead7c872db9ca /src/mesa/main/lines.c | |
parent | af0399a1ce5acea464219f63399284cb175fa1f4 (diff) |
st/mesa: use _mesa_RasterPos() when possible
The st_RasterPos() function goes to great pains to implement the
rasterpos transformation. It basically uses gallium's draw module to
execute the vertex shader to draw a point, then capture that point's
attributes.
But glRasterPos isn't typically used with a vertex shader so we can
usually use the old/fixed-function implementation which is a lot simpler
and faster.
This can add up for legacy apps that make a lot of calls to glRasterPos.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/main/lines.c')
0 files changed, 0 insertions, 0 deletions