diff options
author | Brian Paul <[email protected]> | 2000-09-30 18:42:29 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-09-30 18:42:29 +0000 |
commit | 9c05c0494d06dcf429d8489107be49e339305690 (patch) | |
tree | 2f3f80b9f30d84c8d20f388152e3220663df29e8 /src/mesa/main/lines.c | |
parent | 4f66498304674aa2e016267e4d6c4b878c3ad1e5 (diff) |
support for N texture units
Diffstat (limited to 'src/mesa/main/lines.c')
-rw-r--r-- | src/mesa/main/lines.c | 256 |
1 files changed, 124 insertions, 132 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index a8ae6a8b591..7330ea573bd 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -1,10 +1,10 @@ -/* $Id: lines.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */ +/* $Id: lines.c,v 1.15 2000/09/30 18:42:29 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -614,7 +614,7 @@ static void flat_textured_line( GLcontext *ctx, /* stippled */ #define INTERP_XY 1 #define INTERP_Z 1 -#define INTERP_STUV0 1 +#define INTERP_TEX 1 #define WIDE 1 #define STIPPLE 1 #define PLOT(X,Y) \ @@ -622,9 +622,9 @@ static void flat_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ + pbs[count] = fragTexcoord[0];\ + pbt[count] = fragTexcoord[1];\ + pbu[count] = fragTexcoord[2];\ count++; \ CHECK_FULL(count); \ } @@ -634,16 +634,16 @@ static void flat_textured_line( GLcontext *ctx, /* unstippled */ #define INTERP_XY 1 #define INTERP_Z 1 -#define INTERP_STUV0 1 +#define INTERP_TEX 1 #define WIDE 1 #define PLOT(X,Y) \ { \ pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ + pbs[count] = fragTexcoord[0];\ + pbt[count] = fragTexcoord[1];\ + pbu[count] = fragTexcoord[2];\ count++; \ CHECK_FULL(count); \ } @@ -678,7 +678,7 @@ static void smooth_textured_line( GLcontext *ctx, #define INTERP_Z 1 #define INTERP_RGB 1 #define INTERP_ALPHA 1 -#define INTERP_STUV0 1 +#define INTERP_TEX 1 #define WIDE 1 #define STIPPLE 1 #define PLOT(X,Y) \ @@ -686,9 +686,9 @@ static void smooth_textured_line( GLcontext *ctx, pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ + pbs[count] = fragTexcoord[0]; \ + pbt[count] = fragTexcoord[1]; \ + pbu[count] = fragTexcoord[2]; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -704,16 +704,16 @@ static void smooth_textured_line( GLcontext *ctx, #define INTERP_Z 1 #define INTERP_RGB 1 #define INTERP_ALPHA 1 -#define INTERP_STUV0 1 +#define INTERP_TEX 1 #define WIDE 1 #define PLOT(X,Y) \ { \ pbx[count] = X; \ pby[count] = Y; \ pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ + pbs[count] = fragTexcoord[0]; \ + pbt[count] = fragTexcoord[1]; \ + pbu[count] = fragTexcoord[2]; \ pbrgba[count][RCOMP] = FixedToInt(r0); \ pbrgba[count][GCOMP] = FixedToInt(g0); \ pbrgba[count][BCOMP] = FixedToInt(b0); \ @@ -739,12 +739,6 @@ static void smooth_multitextured_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; - GLfloat *pbs = ctx->PB->s[0]; - GLfloat *pbt = ctx->PB->t[0]; - GLfloat *pbu = ctx->PB->u[0]; - GLfloat *pbs1 = ctx->PB->s[1]; - GLfloat *pbt1 = ctx->PB->t[1]; - GLfloat *pbu1 = ctx->PB->u[1]; GLubyte (*pbrgba)[4] = ctx->PB->rgba; GLubyte (*pbspec)[3] = ctx->PB->spec; (void) pvert; @@ -758,30 +752,32 @@ static void smooth_multitextured_line( GLcontext *ctx, #define INTERP_RGB 1 #define INTERP_SPEC 1 #define INTERP_ALPHA 1 -#define INTERP_STUV0 1 -#define INTERP_STUV1 1 +#define INTERP_MULTITEX 1 #define WIDE 1 #define STIPPLE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ - pbs1[count] = s1; \ - pbt1[count] = t1; \ - pbu1[count] = u1; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - pbspec[count][RCOMP] = FixedToInt(sr0); \ - pbspec[count][GCOMP] = FixedToInt(sg0); \ - pbspec[count][BCOMP] = FixedToInt(sb0); \ - count++; \ - CHECK_FULL(count); \ +#define PLOT(X,Y) \ + { \ + GLuint u; \ + pbx[count] = X; \ + pby[count] = Y; \ + pbz[count] = Z; \ + pbrgba[count][RCOMP] = FixedToInt(r0); \ + pbrgba[count][GCOMP] = FixedToInt(g0); \ + pbrgba[count][BCOMP] = FixedToInt(b0); \ + pbrgba[count][ACOMP] = FixedToInt(a0); \ + pbspec[count][RCOMP] = FixedToInt(sr0); \ + pbspec[count][GCOMP] = FixedToInt(sg0); \ + pbspec[count][BCOMP] = FixedToInt(sb0); \ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ + if (ctx->Texture.Unit[u].ReallyEnabled) { \ + ctx->PB->s[u][0] = fragTexcoord[u][0]; \ + ctx->PB->s[u][1] = fragTexcoord[u][1]; \ + ctx->PB->s[u][2] = fragTexcoord[u][2]; \ + ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + } \ + } \ + count++; \ + CHECK_FULL(count); \ } #include "linetemp.h" } @@ -792,29 +788,31 @@ static void smooth_multitextured_line( GLcontext *ctx, #define INTERP_RGB 1 #define INTERP_SPEC 1 #define INTERP_ALPHA 1 -#define INTERP_STUV0 1 -#define INTERP_STUV1 1 +#define INTERP_MULTITEX 1 #define WIDE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ - pbs1[count] = s1; \ - pbt1[count] = t1; \ - pbu1[count] = u1; \ - pbrgba[count][RCOMP] = FixedToInt(r0); \ - pbrgba[count][GCOMP] = FixedToInt(g0); \ - pbrgba[count][BCOMP] = FixedToInt(b0); \ - pbrgba[count][ACOMP] = FixedToInt(a0); \ - pbspec[count][RCOMP] = FixedToInt(sr0); \ - pbspec[count][GCOMP] = FixedToInt(sg0); \ - pbspec[count][BCOMP] = FixedToInt(sb0); \ - count++; \ - CHECK_FULL(count); \ +#define PLOT(X,Y) \ + { \ + GLuint u; \ + pbx[count] = X; \ + pby[count] = Y; \ + pbz[count] = Z; \ + pbrgba[count][RCOMP] = FixedToInt(r0); \ + pbrgba[count][GCOMP] = FixedToInt(g0); \ + pbrgba[count][BCOMP] = FixedToInt(b0); \ + pbrgba[count][ACOMP] = FixedToInt(a0); \ + pbspec[count][RCOMP] = FixedToInt(sr0); \ + pbspec[count][GCOMP] = FixedToInt(sg0); \ + pbspec[count][BCOMP] = FixedToInt(sb0); \ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ + if (ctx->Texture.Unit[u].ReallyEnabled) { \ + ctx->PB->s[u][0] = fragTexcoord[u][0]; \ + ctx->PB->s[u][1] = fragTexcoord[u][1]; \ + ctx->PB->s[u][2] = fragTexcoord[u][2]; \ + ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + } \ + } \ + count++; \ + CHECK_FULL(count); \ } #include "linetemp.h" } @@ -834,12 +832,6 @@ static void flat_multitextured_line( GLcontext *ctx, GLint *pbx = ctx->PB->x; GLint *pby = ctx->PB->y; GLdepth *pbz = ctx->PB->z; - GLfloat *pbs = ctx->PB->s[0]; - GLfloat *pbt = ctx->PB->t[0]; - GLfloat *pbu = ctx->PB->u[0]; - GLfloat *pbs1 = ctx->PB->s[1]; - GLfloat *pbt1 = ctx->PB->t[1]; - GLfloat *pbu1 = ctx->PB->u[1]; GLubyte (*pbrgba)[4] = ctx->PB->rgba; GLubyte (*pbspec)[3] = ctx->PB->spec; GLubyte *color = ctx->VB->ColorPtr->data[pvert]; @@ -856,30 +848,32 @@ static void flat_multitextured_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_ALPHA 1 -#define INTERP_STUV0 1 -#define INTERP_STUV1 1 +#define INTERP_MULTITEX 1 #define WIDE 1 #define STIPPLE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ - pbs1[count] = s1; \ - pbt1[count] = t1; \ - pbu1[count] = u1; \ - pbrgba[count][RCOMP] = color[0]; \ - pbrgba[count][GCOMP] = color[1]; \ - pbrgba[count][BCOMP] = color[2]; \ - pbrgba[count][ACOMP] = color[3]; \ - pbspec[count][RCOMP] = sRed; \ - pbspec[count][GCOMP] = sGreen; \ - pbspec[count][BCOMP] = sBlue; \ - count++; \ - CHECK_FULL(count); \ +#define PLOT(X,Y) \ + { \ + GLuint u; \ + pbx[count] = X; \ + pby[count] = Y; \ + pbz[count] = Z; \ + pbrgba[count][RCOMP] = color[0]; \ + pbrgba[count][GCOMP] = color[1]; \ + pbrgba[count][BCOMP] = color[2]; \ + pbrgba[count][ACOMP] = color[3]; \ + pbspec[count][RCOMP] = sRed; \ + pbspec[count][GCOMP] = sGreen; \ + pbspec[count][BCOMP] = sBlue; \ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ + if (ctx->Texture.Unit[u].ReallyEnabled) { \ + ctx->PB->s[u][0] = fragTexcoord[u][0]; \ + ctx->PB->s[u][1] = fragTexcoord[u][1]; \ + ctx->PB->s[u][2] = fragTexcoord[u][2]; \ + ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + } \ + } \ + count++; \ + CHECK_FULL(count); \ } #include "linetemp.h" } @@ -888,29 +882,31 @@ static void flat_multitextured_line( GLcontext *ctx, #define INTERP_XY 1 #define INTERP_Z 1 #define INTERP_ALPHA 1 -#define INTERP_STUV0 1 -#define INTERP_STUV1 1 +#define INTERP_MULTITEX 1 #define WIDE 1 -#define PLOT(X,Y) \ - { \ - pbx[count] = X; \ - pby[count] = Y; \ - pbz[count] = Z; \ - pbs[count] = s; \ - pbt[count] = t; \ - pbu[count] = u; \ - pbs1[count] = s1; \ - pbt1[count] = t1; \ - pbu1[count] = u1; \ - pbrgba[count][RCOMP] = color[0]; \ - pbrgba[count][GCOMP] = color[1]; \ - pbrgba[count][BCOMP] = color[2]; \ - pbrgba[count][ACOMP] = color[3]; \ - pbspec[count][RCOMP] = sRed; \ - pbspec[count][GCOMP] = sGreen; \ - pbspec[count][BCOMP] = sBlue; \ - count++; \ - CHECK_FULL(count); \ +#define PLOT(X,Y) \ + { \ + GLuint u; \ + pbx[count] = X; \ + pby[count] = Y; \ + pbz[count] = Z; \ + pbrgba[count][RCOMP] = color[0]; \ + pbrgba[count][GCOMP] = color[1]; \ + pbrgba[count][BCOMP] = color[2]; \ + pbrgba[count][ACOMP] = color[3]; \ + pbspec[count][RCOMP] = sRed; \ + pbspec[count][GCOMP] = sGreen; \ + pbspec[count][BCOMP] = sBlue; \ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \ + if (ctx->Texture.Unit[u].ReallyEnabled) { \ + ctx->PB->s[u][0] = fragTexcoord[u][0]; \ + ctx->PB->s[u][1] = fragTexcoord[u][1]; \ + ctx->PB->s[u][2] = fragTexcoord[u][2]; \ + ctx->PB->s[u][3] = fragTexcoord[u][3]; \ + } \ + } \ + count++; \ + CHECK_FULL(count); \ } #include "linetemp.h" } @@ -933,7 +929,11 @@ static void aa_rgba_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert ) { #define INTERP_RGBA 1 -#define PLOT(x, y) { PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, red, green, blue, coverage ); } +#define PLOT(x, y) \ + { \ + PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, \ + red, green, blue, coverage ); \ + } #include "lnaatemp.h" } @@ -948,11 +948,11 @@ static void aa_tex_rgba_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert ) { #define INTERP_RGBA 1 -#define INTERP_STUV0 1 +#define INTERP_TEX 1 #define PLOT(x, y) \ { \ PB_WRITE_TEX_PIXEL( pb, (x), (y), z, red, green, blue, coverage, \ - s, t, u ); \ + fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \ } #include "lnaatemp.h" } @@ -970,20 +970,12 @@ static void aa_multitex_rgba_line( GLcontext *ctx, { #define INTERP_RGBA 1 #define INTERP_SPEC 1 -#define INTERP_STUV0 1 -#define INTERP_STUV1 1 +#define INTERP_MULTITEX 1 #define PLOT(x, y) \ { \ - GLfloat texcoord[MAX_TEXTURE_UNITS][4]; \ - texcoord[0][0] = s; \ - texcoord[0][1] = t; \ - texcoord[0][2] = u; \ - texcoord[1][0] = s1; \ - texcoord[1][1] = t1; \ - texcoord[1][2] = u1; \ PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, \ red, green, blue, coverage, specRed, specGreen, specBlue, \ - texcoord ); \ + fragTexcoord ); \ } #include "lnaatemp.h" } |