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authorBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
committerBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
commitba643a2094a1e844b6ce60f468057057557859ce (patch)
tree27309b7362369d7339290f3702f4b7179be4c690 /src/mesa/main/lines.c
parenta897b335bec7465ab688ef369c75b468b7251b05 (diff)
Basic work to support deep color channels:
Replace GLubyte with GLchan Replace 255 with CHAN_MAX
Diffstat (limited to 'src/mesa/main/lines.c')
-rw-r--r--src/mesa/main/lines.c37
1 files changed, 20 insertions, 17 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index 21501fb1382..df1be60a4b2 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,4 +1,4 @@
-/* $Id: lines.c,v 1.17 2000/10/27 16:44:40 keithw Exp $ */
+/* $Id: lines.c,v 1.18 2000/10/28 18:34:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -149,7 +149,7 @@ static void flat_ci_z_line( GLcontext *ctx,
static void flat_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ const GLchan *color = ctx->VB->ColorPtr->data[pvert];
PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
@@ -166,7 +166,7 @@ static void flat_rgba_line( GLcontext *ctx,
static void flat_rgba_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ const GLchan *color = ctx->VB->ColorPtr->data[pvert];
PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
@@ -248,7 +248,7 @@ static void smooth_rgba_line( GLcontext *ctx,
GLint count = ctx->PB->count;
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
- GLubyte (*pbrgba)[4] = ctx->PB->rgba;
+ GLchan (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
ctx->PB->mono = GL_FALSE;
@@ -283,7 +283,8 @@ static void smooth_rgba_z_line( GLcontext *ctx,
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLfixed *pbfog = ctx->PB->fog;
- GLubyte (*pbrgba)[4] = ctx->PB->rgba;
+ GLchan (*pbrgba)[4] = ctx->PB->rgba;
+
(void) pvert;
ctx->PB->mono = GL_FALSE;
@@ -478,7 +479,8 @@ static void general_smooth_rgba_line( GLcontext *ctx,
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLfixed *pbfog = ctx->PB->fog;
- GLubyte (*pbrgba)[4] = ctx->PB->rgba;
+ GLchan (*pbrgba)[4] = ctx->PB->rgba;
+
(void) pvert;
ctx->PB->mono = GL_FALSE;
@@ -574,7 +576,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
static void general_flat_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ const GLchan *color = ctx->VB->ColorPtr->data[pvert];
PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
if (ctx->Line.StippleFlag) {
@@ -624,7 +626,7 @@ static void flat_textured_line( GLcontext *ctx,
GLfloat *pbs = ctx->PB->s[0];
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
- GLubyte *color = ctx->VB->ColorPtr->data[pv];
+ GLchan *color = ctx->VB->ColorPtr->data[pv];
PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
count = ctx->PB->count;
@@ -688,7 +690,7 @@ static void smooth_textured_line( GLcontext *ctx,
GLfloat *pbs = ctx->PB->s[0];
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
- GLubyte (*pbrgba)[4] = ctx->PB->rgba;
+ GLchan (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
ctx->PB->mono = GL_FALSE;
@@ -763,8 +765,9 @@ static void smooth_multitextured_line( GLcontext *ctx,
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLfixed *pbfog = ctx->PB->fog;
- GLubyte (*pbrgba)[4] = ctx->PB->rgba;
- GLubyte (*pbspec)[3] = ctx->PB->spec;
+ GLchan (*pbrgba)[4] = ctx->PB->rgba;
+ GLchan (*pbspec)[3] = ctx->PB->spec;
+
(void) pvert;
ctx->PB->mono = GL_FALSE;
@@ -859,12 +862,12 @@ static void flat_multitextured_line( GLcontext *ctx,
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLfixed *pbfog = ctx->PB->fog;
- GLubyte (*pbrgba)[4] = ctx->PB->rgba;
- GLubyte (*pbspec)[3] = ctx->PB->spec;
- GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- GLubyte sRed = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][0] : 0;
- GLubyte sGreen = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][1] : 0;
- GLubyte sBlue = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][2] : 0;
+ GLchan (*pbrgba)[4] = ctx->PB->rgba;
+ GLchan (*pbspec)[3] = ctx->PB->spec;
+ GLchan *color = ctx->VB->ColorPtr->data[pvert];
+ GLchan sRed = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][0] : 0;
+ GLchan sGreen = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][1] : 0;
+ GLchan sBlue = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][2] : 0;
(void) pvert;