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authorBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
committerBrian Paul <[email protected]>2000-10-28 18:34:48 +0000
commitba643a2094a1e844b6ce60f468057057557859ce (patch)
tree27309b7362369d7339290f3702f4b7179be4c690 /src/mesa/main/light.h
parenta897b335bec7465ab688ef369c75b468b7251b05 (diff)
Basic work to support deep color channels:
Replace GLubyte with GLchan Replace 255 with CHAN_MAX
Diffstat (limited to 'src/mesa/main/light.h')
-rw-r--r--src/mesa/main/light.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index f5ca08f84ed..78178f982b8 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -1,8 +1,8 @@
-/* $Id: light.h,v 1.3 2000/06/26 23:37:46 brianp Exp $ */
+/* $Id: light.h,v 1.4 2000/10/28 18:34:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -118,7 +118,7 @@ extern void gl_update_material( GLcontext *ctx,
const struct gl_material src[2],
GLuint bitmask );
-extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
+extern void gl_update_color_material( GLcontext *ctx, const GLchan rgba[4] );
#endif