diff options
author | Brian Paul <[email protected]> | 2005-11-12 18:58:12 +0000 |
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committer | Brian Paul <[email protected]> | 2005-11-12 18:58:12 +0000 |
commit | 662fbf8a629d93ae210837fefc0765381bf0b708 (patch) | |
tree | a047c7363bb0e694a8ed5d7738f53a2917a7513d /src/mesa/main/light.h | |
parent | ba3da6154c324cc916845bc5de3de077d0b59ffc (diff) |
Added _mesa_light() helper function so we can avoid transforming then
un-transforming light positions and spot directions when popping light
state off the attribute stack.
Diffstat (limited to 'src/mesa/main/light.h')
-rw-r--r-- | src/mesa/main/light.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index 1f19019450f..f47fe58a839 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -78,6 +78,10 @@ extern void GLAPIENTRY _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); +extern void +_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params); + + /* Lerp between adjacent values in the f(x) lookup table, giving a * continuous function, with adequeate overall accuracy. (Though * still pretty good compared to a straight lookup). |