diff options
author | Karl Schultz <[email protected]> | 2001-09-18 16:16:21 +0000 |
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committer | Karl Schultz <[email protected]> | 2001-09-18 16:16:21 +0000 |
commit | 94a6ec8f0c8a25aeeb5880e2285ae6042cfb99db (patch) | |
tree | 475772172f59b11a31afdc1871abda7f8ba11d65 /src/mesa/main/light.c | |
parent | 57c946096eecbc07b385e4473e04e5a0cafdc12d (diff) |
compiler warnings
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r-- | src/mesa/main/light.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 8f4c607af5a..8bd545035c3 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.45 2001/07/28 19:28:49 keithw Exp $ */ +/* $Id: light.c,v 1.46 2001/09/18 16:16:21 kschultz Exp $ */ /* * Mesa 3-D graphics library @@ -161,7 +161,7 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); l->SpotCutoff = params[0]; - l->_CosCutoff = cos(params[0]*DEG2RAD); + l->_CosCutoff = (GLfloat) cos(params[0]*DEG2RAD); if (l->_CosCutoff < 0) l->_CosCutoff = 0; if (l->SpotCutoff != 180.0F) @@ -1058,7 +1058,7 @@ static void validate_spot_exp_table( struct gl_light *l ) clamp = 1; } } - l->_SpotExpTable[i][0] = tmp; + l->_SpotExpTable[i][0] = (GLfloat) tmp; } for (i = 0; i < EXP_TABLE_SIZE - 1; i++) { l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] - @@ -1112,7 +1112,7 @@ static void validate_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess ) x = 0.005; t = pow(x, shininess); if (t > 1e-20) - m[j] = t; + m[j] = (GLfloat) t; else m[j] = 0.0; } @@ -1225,7 +1225,7 @@ _mesa_update_lighting( GLcontext *ctx ) } } else { - static const GLfloat ci[3] = { .30, .59, .11 }; + static const GLfloat ci[3] = { .30F, .59F, .11F }; foreach(light, &ctx->Light.EnabledList) { light->_dli = DOT3(ci, light->Diffuse); light->_sli = DOT3(ci, light->Specular); @@ -1300,7 +1300,7 @@ _mesa_compute_light_positions( GLcontext *ctx ) double x = PV_dot_dir * (EXP_TABLE_SIZE-1); int k = (int) x; light->_VP_inf_spot_attenuation = - (light->_SpotExpTable[k][0] + + (GLfloat) (light->_SpotExpTable[k][0] + (x-k)*light->_SpotExpTable[k][1]); } else { |