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authorNicolai Hähnle <[email protected]>2017-09-11 16:40:37 +0200
committerNicolai Hähnle <[email protected]>2017-10-02 15:07:42 +0200
commitfcae1a64ec0ef96bf90e473893849213ab9c14dd (patch)
treec6ff8fdcb4f32d8021295ad5be77de2551ebb0a9 /src/mesa/main/light.c
parentd304c467ba3cdda4ad85a31ca9981cb039e3c1f3 (diff)
glsl: do not set the 'smooth' qualifier by default on ES shaders
It leads to surprising states with integer inputs and outputs on vertex processing stages (e.g. geometry stages). Instead, rely on the driver to choose smooth interpolation by default. We still allow varyings to match when one stage declares it as smooth and the other declares it without interpolation qualifiers. Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src/mesa/main/light.c')
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