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authorKeith Whitwell <[email protected]>2001-07-28 19:28:49 +0000
committerKeith Whitwell <[email protected]>2001-07-28 19:28:49 +0000
commit46af1f87c897ef03470d205e9fd147e93911cbce (patch)
treeed9efc16aa63fdf47e886f2c9083f3d0f38f8ad8 /src/mesa/main/light.c
parent616f470629487f303979c7e878062d66658ac812 (diff)
Remove _BaseAlpha, fix reflect lighting bug.
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 6a0619c62c9..8f4c607af5a 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.44 2001/05/09 12:24:51 keithw Exp $ */
+/* $Id: light.c,v 1.45 2001/07/28 19:28:49 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -664,7 +664,6 @@ void _mesa_update_material( GLcontext *ctx,
foreach (light, list) {
SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse );
}
- ctx->Light._BaseAlpha[0] = CLAMP( mat->Diffuse[3], 0.0, 1.0 );
}
if (bitmask & BACK_DIFFUSE_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
@@ -672,7 +671,6 @@ void _mesa_update_material( GLcontext *ctx,
foreach (light, list) {
SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse );
}
- ctx->Light._BaseAlpha[1] = CLAMP( mat->Diffuse[3], 0.0, 1.0 );
}
/* update material specular values */
@@ -801,7 +799,6 @@ void _mesa_update_color_material( GLcontext *ctx,
foreach (light, list) {
SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse );
}
- ctx->Light._BaseAlpha[0] = CLAMP( mat->Diffuse[3], 0.0, 1.0 );
}
if (bitmask & BACK_DIFFUSE_BIT) {
@@ -810,7 +807,6 @@ void _mesa_update_color_material( GLcontext *ctx,
foreach (light, list) {
SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse );
}
- ctx->Light._BaseAlpha[1] = CLAMP( mat->Diffuse[3], 0.0, 1.0 );
}
/* update light->_MatSpecular = light's specular * material's specular */
@@ -1216,9 +1212,6 @@ _mesa_update_lighting( GLcontext *ctx )
ACC_SCALE_3V(ctx->Light._BaseColor[side],
ctx->Light.Model.Ambient,
mat->Ambient);
-
- ctx->Light._BaseAlpha[side] =
- CLAMP( ctx->Light.Material[side].Diffuse[3], 0.0, 1.0 );
}
foreach (light, &ctx->Light.EnabledList) {