summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/light.c
diff options
context:
space:
mode:
authorWang Zhenyu <[email protected]>2006-12-04 15:48:04 +0800
committerKeith Packard <[email protected]>2007-01-06 15:49:23 -0800
commitcaf8010652f77e7687c0a3b7c267ba49d0a24d74 (patch)
treeb21776131775e7ec72e5ab57c962226eaa755030 /src/mesa/main/light.c
parentf34cad0f972ca838cb223429acab54d26c2f6a57 (diff)
parent8c1cc5fd8084e7a927b15c88709a615fa16b06a3 (diff)
Merge branch 'master' into crestline
Conflicts: src/mesa/drivers/dri/i965/brw_tex_layout.c Michel Dänzer replaced the copy of the 945 mipmap layout code with that from the 945 driver directly.
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 984f7b2abc4..92d8a0ae0d4 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -44,7 +44,7 @@ _mesa_ShadeModel( GLenum mode )
_mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
if (mode != GL_FLAT && mode != GL_SMOOTH) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel");
return;
}
@@ -53,9 +53,8 @@ _mesa_ShadeModel( GLenum mode )
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ShadeModel = mode;
- ctx->_TriangleCaps ^= DD_FLATSHADE;
if (ctx->Driver.ShadeModel)
- (*ctx->Driver.ShadeModel)( ctx, mode );
+ ctx->Driver.ShadeModel( ctx, mode );
}
@@ -442,11 +441,6 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Model.TwoSide = newbool;
-
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
if (params[0] == (GLfloat) GL_SINGLE_COLOR)
@@ -728,7 +722,7 @@ _mesa_ColorMaterial( GLenum face, GLenum mode )
}
if (ctx->Driver.ColorMaterial)
- (*ctx->Driver.ColorMaterial)( ctx, face, mode );
+ ctx->Driver.ColorMaterial( ctx, face, mode );
}