diff options
author | Brian Paul <[email protected]> | 2001-01-02 22:02:51 +0000 |
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committer | Brian Paul <[email protected]> | 2001-01-02 22:02:51 +0000 |
commit | 3041d05bbcccfddba01a1eeaba01e5da0e1e99af (patch) | |
tree | e25361e01fdf7be6d75713235c7e130246be67f1 /src/mesa/main/light.c | |
parent | 8446d1bab15ef82b35b8980a0a56072ace6feb04 (diff) |
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r-- | src/mesa/main/light.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index e1a1b96e192..83a3095726e 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.31 2000/12/26 05:09:28 keithw Exp $ */ +/* $Id: light.c,v 1.32 2001/01/02 22:02:51 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -616,7 +616,7 @@ void gl_update_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse ); } - FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]); + UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]); } if (bitmask & BACK_DIFFUSE_BIT) { struct gl_material *mat = &ctx->Light.Material[1]; @@ -627,7 +627,7 @@ void gl_update_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse ); } - FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]); + UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]); } /* update material specular values */ @@ -760,7 +760,7 @@ void gl_update_color_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[0], light->Diffuse, mat->Diffuse ); } - FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]); + UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[0], mat->Diffuse[3]); } if (bitmask & BACK_DIFFUSE_BIT) { @@ -769,7 +769,7 @@ void gl_update_color_material( GLcontext *ctx, foreach (light, list) { SCALE_3V( light->_MatDiffuse[1], light->Diffuse, mat->Diffuse ); } - FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]); + UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[1], mat->Diffuse[3]); } /* update light->_MatSpecular = light's specular * material's specular */ @@ -1173,8 +1173,8 @@ gl_update_lighting( GLcontext *ctx ) ctx->Light.Model.Ambient, mat->Ambient); - FLOAT_COLOR_TO_CHAN(ctx->Light._BaseAlpha[side], - ctx->Light.Material[side].Diffuse[3] ); + UNCLAMPED_FLOAT_TO_CHAN(ctx->Light._BaseAlpha[side], + ctx->Light.Material[side].Diffuse[3] ); } foreach (light, &ctx->Light.EnabledList) { |