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authorBrian Paul <[email protected]>2003-03-01 01:50:20 +0000
committerBrian Paul <[email protected]>2003-03-01 01:50:20 +0000
commit27558a160a9fe91745728d7626995cd88f8fe339 (patch)
tree0b8cbbd49d418f5ef9f10d3d721c3d4e9e925c3d /src/mesa/main/light.c
parent4e50ab5f70582f4e362c4572b22a4c3f87c71a14 (diff)
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 201938d4aa7..c7fa7018d3f 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,10 +1,10 @@
-/* $Id: light.c,v 1.54 2002/10/25 21:06:29 brianp Exp $ */
+/* $Id: light.c,v 1.55 2003/03/01 01:50:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -32,7 +32,6 @@
#include "enums.h"
#include "light.h"
#include "macros.h"
-#include "mmath.h"
#include "simple_list.h"
#include "mtypes.h"
#include "math/m_xform.h"
@@ -963,12 +962,12 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
params[3] = FLOAT_TO_INT( ctx->Light.Material[f].Emission[3] );
break;
case GL_SHININESS:
- *params = ROUNDF( ctx->Light.Material[f].Shininess );
+ *params = IROUND( ctx->Light.Material[f].Shininess );
break;
case GL_COLOR_INDEXES:
- params[0] = ROUNDF( ctx->Light.Material[f].AmbientIndex );
- params[1] = ROUNDF( ctx->Light.Material[f].DiffuseIndex );
- params[2] = ROUNDF( ctx->Light.Material[f].SpecularIndex );
+ params[0] = IROUND( ctx->Light.Material[f].AmbientIndex );
+ params[1] = IROUND( ctx->Light.Material[f].DiffuseIndex );
+ params[2] = IROUND( ctx->Light.Material[f].SpecularIndex );
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );