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authorBrian Paul <[email protected]>2012-03-11 18:31:32 -0600
committerBrian Paul <[email protected]>2012-03-12 11:40:43 -0600
commitd710bbcd7458f6d48cf86586865f91e47c30feb2 (patch)
tree989ed5d6ca504cf2aef796de485287c6371fa191 /src/mesa/main/light.c
parentd269b1f3107ed569663b96bfd6832c177df0050e (diff)
mesa: remove unused DD_FLATSHADE
Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 962a3e6893d..7bc22e2fa54 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -54,10 +54,6 @@ _mesa_ShadeModel( GLenum mode )
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ShadeModel = mode;
- if (mode == GL_FLAT)
- ctx->_TriangleCaps |= DD_FLATSHADE;
- else
- ctx->_TriangleCaps &= ~DD_FLATSHADE;
if (ctx->Driver.ShadeModel)
ctx->Driver.ShadeModel( ctx, mode );