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authorKarl Schultz <[email protected]>2001-09-18 16:16:21 +0000
committerKarl Schultz <[email protected]>2001-09-18 16:16:21 +0000
commit94a6ec8f0c8a25aeeb5880e2285ae6042cfb99db (patch)
tree475772172f59b11a31afdc1871abda7f8ba11d65 /src/mesa/main/light.c
parent57c946096eecbc07b385e4473e04e5a0cafdc12d (diff)
compiler warnings
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 8f4c607af5a..8bd545035c3 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.45 2001/07/28 19:28:49 keithw Exp $ */
+/* $Id: light.c,v 1.46 2001/09/18 16:16:21 kschultz Exp $ */
/*
* Mesa 3-D graphics library
@@ -161,7 +161,7 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
l->SpotCutoff = params[0];
- l->_CosCutoff = cos(params[0]*DEG2RAD);
+ l->_CosCutoff = (GLfloat) cos(params[0]*DEG2RAD);
if (l->_CosCutoff < 0)
l->_CosCutoff = 0;
if (l->SpotCutoff != 180.0F)
@@ -1058,7 +1058,7 @@ static void validate_spot_exp_table( struct gl_light *l )
clamp = 1;
}
}
- l->_SpotExpTable[i][0] = tmp;
+ l->_SpotExpTable[i][0] = (GLfloat) tmp;
}
for (i = 0; i < EXP_TABLE_SIZE - 1; i++) {
l->_SpotExpTable[i][1] = (l->_SpotExpTable[i+1][0] -
@@ -1112,7 +1112,7 @@ static void validate_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess )
x = 0.005;
t = pow(x, shininess);
if (t > 1e-20)
- m[j] = t;
+ m[j] = (GLfloat) t;
else
m[j] = 0.0;
}
@@ -1225,7 +1225,7 @@ _mesa_update_lighting( GLcontext *ctx )
}
}
else {
- static const GLfloat ci[3] = { .30, .59, .11 };
+ static const GLfloat ci[3] = { .30F, .59F, .11F };
foreach(light, &ctx->Light.EnabledList) {
light->_dli = DOT3(ci, light->Diffuse);
light->_sli = DOT3(ci, light->Specular);
@@ -1300,7 +1300,7 @@ _mesa_compute_light_positions( GLcontext *ctx )
double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
int k = (int) x;
light->_VP_inf_spot_attenuation =
- (light->_SpotExpTable[k][0] +
+ (GLfloat) (light->_SpotExpTable[k][0] +
(x-k)*light->_SpotExpTable[k][1]);
}
else {