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authorMichal Krol <[email protected]>2006-03-21 10:37:40 +0000
committerMichal Krol <[email protected]>2006-03-21 10:37:40 +0000
commit071357096e682e9af59ad45ea5abc444ab431837 (patch)
tree99fba2183fe97981f7c309d99b206b39e43f5bec /src/mesa/main/light.c
parent519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (diff)
GLSL fixes:
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 8fa62eb8734..35ec1547e98 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -123,16 +123,18 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
case GL_SPOT_CUTOFF:
ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0));
if (light->SpotCutoff == params[0])
- return;
+ return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
- light->SpotCutoff = params[0];
- light->_CosCutoff = (GLfloat) _mesa_cos(params[0]*DEG2RAD);
- if (light->_CosCutoff < 0)
- light->_CosCutoff = 0;
+ light->SpotCutoff = params[0];
+ light->_CosCutoffNeg = (GLfloat) (_mesa_cos(light->SpotCutoff * DEG2RAD));
+ if (light->_CosCutoffNeg < 0)
+ light->_CosCutoff = 0;
+ else
+ light->_CosCutoff = light->_CosCutoffNeg;
if (light->SpotCutoff != 180.0F)
- light->_Flags |= LIGHT_SPOT;
+ light->_Flags |= LIGHT_SPOT;
else
- light->_Flags &= ~LIGHT_SPOT;
+ light->_Flags &= ~LIGHT_SPOT;
break;
case GL_CONSTANT_ATTENUATION:
ASSERT(params[0] >= 0.0);
@@ -1263,7 +1265,8 @@ init_light( struct gl_light *l, GLuint n )
ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
_mesa_invalidate_spot_exp_table( l );
- l->SpotCutoff = 180.0;
+ l->SpotCutoff = 180.0;
+ l->_CosCutoffNeg = -1.0f;
l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
l->ConstantAttenuation = 1.0;
l->LinearAttenuation = 0.0;