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authorBrian Paul <[email protected]>2009-04-03 10:08:20 -0600
committerBrian Paul <[email protected]>2009-04-03 10:09:28 -0600
commit7391ba1e9d81f15465059db25d1279eefdbeb1a9 (patch)
tree1dfac07d6d676a6a1618bb3cb80d53d5ab123d56 /src/mesa/main/light.c
parent650d147289014e8a98f65fbbcd1855b2a4f19d2f (diff)
mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index f72841b8ccb..ac604fd12cc 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -110,10 +110,10 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
break;
case GL_SPOT_DIRECTION:
/* NOTE: Direction already transformed by inverse ModelView! */
- if (TEST_EQ_3V(light->EyeDirection, params))
+ if (TEST_EQ_3V(light->SpotDirection, params))
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
- COPY_3V(light->EyeDirection, params);
+ COPY_3V(light->SpotDirection, params);
break;
case GL_SPOT_EXPONENT:
ASSERT(params[0] >= 0.0);
@@ -325,7 +325,7 @@ _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
COPY_4V( params, ctx->Light.Light[l].EyePosition );
break;
case GL_SPOT_DIRECTION:
- COPY_3V( params, ctx->Light.Light[l].EyeDirection );
+ COPY_3V( params, ctx->Light.Light[l].SpotDirection );
break;
case GL_SPOT_EXPONENT:
params[0] = ctx->Light.Light[l].SpotExponent;
@@ -387,9 +387,9 @@ _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params )
params[3] = (GLint) ctx->Light.Light[l].EyePosition[3];
break;
case GL_SPOT_DIRECTION:
- params[0] = (GLint) ctx->Light.Light[l].EyeDirection[0];
- params[1] = (GLint) ctx->Light.Light[l].EyeDirection[1];
- params[2] = (GLint) ctx->Light.Light[l].EyeDirection[2];
+ params[0] = (GLint) ctx->Light.Light[l].SpotDirection[0];
+ params[1] = (GLint) ctx->Light.Light[l].SpotDirection[1];
+ params[2] = (GLint) ctx->Light.Light[l].SpotDirection[2];
break;
case GL_SPOT_EXPONENT:
params[0] = (GLint) ctx->Light.Light[l].SpotExponent;
@@ -1139,23 +1139,23 @@ compute_light_positions( GLcontext *ctx )
/* Note: we normalize the spot direction now */
if (ctx->_NeedEyeCoords) {
- COPY_3V( light->_NormDirection, light->EyeDirection );
- NORMALIZE_3FV( light->_NormDirection );
+ COPY_3V( light->_NormSpotDirection, light->SpotDirection );
+ NORMALIZE_3FV( light->_NormSpotDirection );
}
else {
GLfloat spotDir[3];
- COPY_3V(spotDir, light->EyeDirection);
+ COPY_3V(spotDir, light->SpotDirection);
NORMALIZE_3FV(spotDir);
- TRANSFORM_NORMAL( light->_NormDirection,
+ TRANSFORM_NORMAL( light->_NormSpotDirection,
spotDir,
ctx->ModelviewMatrixStack.Top->m);
}
- NORMALIZE_3FV( light->_NormDirection );
+ NORMALIZE_3FV( light->_NormSpotDirection );
if (!(light->_Flags & LIGHT_POSITIONAL)) {
GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm,
- light->_NormDirection);
+ light->_NormSpotDirection);
if (PV_dot_dir > light->_CosCutoff) {
double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
@@ -1279,7 +1279,7 @@ init_light( struct gl_light *l, GLuint n )
ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
}
ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
- ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
+ ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
_mesa_invalidate_spot_exp_table( l );
l->SpotCutoff = 180.0;