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authorBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
committerBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
commitb1394fa92aaaf859ce9efc8b5fc194397921320c (patch)
tree48612380d5f16b24deacf643e127fc1b319fbc18 /src/mesa/main/light.c
parent3b18a36f210da9d66acd1228d24948cd77c2e81e (diff)
First batch of OpenGL SI related changes:
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index eb5c83135e3..e9e19f9d536 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.16 2000/07/18 16:55:56 brianp Exp $ */
+/* $Id: light.c,v 1.17 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1268,7 +1268,7 @@ gl_update_lighting( GLcontext *ctx )
/* Precompute some shading values.
*/
- if (ctx->Visual->RGBAflag) {
+ if (ctx->Visual.RGBAflag) {
GLuint sides = ((ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) ? 2 : 1);
GLuint side;
for (side=0; side < sides; side++) {