diff options
author | Brian Paul <[email protected]> | 2005-11-10 16:22:56 +0000 |
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committer | Brian Paul <[email protected]> | 2005-11-10 16:22:56 +0000 |
commit | 418a7dbd75bf02731bce9d373d7816bab8f3730e (patch) | |
tree | b4144349268d69e606eb8508553615106da256bc /src/mesa/main/light.c | |
parent | 6297799fee30bb3a7e875c22d5f827e902f5ebbc (diff) |
s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some comments
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r-- | src/mesa/main/light.c | 36 |
1 files changed, 22 insertions, 14 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 5c41e936b96..f9b59089acd 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -946,14 +946,13 @@ _mesa_validate_all_lighting_tables( GLcontext *ctx ) if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess) validate_shine_table( ctx, 1, shininess ); - for (i = 0 ; i < MAX_LIGHTS ; i++) + for (i = 0; i < ctx->Const.MaxLights; i++) if (ctx->Light.Light[i]._SpotExpTable[0][0] == -1) validate_spot_exp_table( &ctx->Light.Light[i] ); } - -/* +/** * Examine current lighting parameters to determine if the optimized lighting * function can be used. * Also, precompute some lighting values such as the products of light @@ -981,8 +980,6 @@ _mesa_update_lighting( GLcontext *ctx ) ctx->Light._NeedEyeCoords = ((ctx->Light._Flags & LIGHT_POSITIONAL) || ctx->Light.Model.LocalViewer); - - /* XXX: This test is overkill & needs to be fixed both for software and * hardware t&l drivers. The above should be sufficient & should * be tested to verify this. @@ -990,7 +987,6 @@ _mesa_update_lighting( GLcontext *ctx ) if (ctx->Light._NeedVertices) ctx->Light._NeedEyeCoords = GL_TRUE; - /* Precompute some shading values. Although we reference * Light.Material here, we can get away without flushing * FLUSH_UPDATE_CURRENT, as when any outstanding material changes @@ -1024,9 +1020,12 @@ _mesa_update_lighting( GLcontext *ctx ) } -/* _NEW_MODELVIEW - * _NEW_LIGHT - * _TNL_NEW_NEED_EYE_COORDS +/** + * Update state derived from light position, spot direction. + * Called upon: + * _NEW_MODELVIEW + * _NEW_LIGHT + * _TNL_NEW_NEED_EYE_COORDS * * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled. * Also update on lighting space changes. @@ -1050,9 +1049,11 @@ compute_light_positions( GLcontext *ctx ) foreach (light, &ctx->Light.EnabledList) { if (ctx->_NeedEyeCoords) { + /* _Position is in eye coordinate space */ COPY_4FV( light->_Position, light->EyePosition ); } else { + /* _Position is in object coordinate space */ TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv, light->EyePosition ); } @@ -1119,7 +1120,8 @@ update_modelview_scale( GLcontext *ctx ) } -/* Bring uptodate any state that relies on _NeedEyeCoords. +/** + * Bring up to date any state that relies on _NeedEyeCoords. */ void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ) @@ -1139,7 +1141,6 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ) !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) ctx->_NeedEyeCoords = GL_TRUE; - /* Check if the truth-value interpretations of the bitfields have * changed: */ @@ -1167,7 +1168,8 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state ) } -/* Drivers may need this if the hardware tnl unit doesn't support the +/** + * Drivers may need this if the hardware tnl unit doesn't support the * light-in-modelspace optimization. It's also useful for debugging. */ void @@ -1258,6 +1260,9 @@ init_material( struct gl_material *m ) } +/** + * Initialize all lighting state for the given context. + */ void _mesa_init_lighting( GLcontext *ctx ) { @@ -1300,6 +1305,9 @@ _mesa_init_lighting( GLcontext *ctx ) } +/** + * Deallocate malloc'd lighting state attached to given context. + */ void _mesa_free_lighting_data( GLcontext *ctx ) { @@ -1307,7 +1315,7 @@ _mesa_free_lighting_data( GLcontext *ctx ) /* Free lighting shininess exponentiation table */ foreach_s( s, tmps, ctx->_ShineTabList ) { - FREE( s ); + _mesa_free( s ); } - FREE( ctx->_ShineTabList ); + _mesa_free( ctx->_ShineTabList ); } |