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authorBrian Paul <[email protected]>2002-06-13 04:28:29 +0000
committerBrian Paul <[email protected]>2002-06-13 04:28:29 +0000
commit9a33a11d714c90162d32781ebbd2c1dfab52cfd1 (patch)
tree00ec2c2fbe1ae59d732c34d2babd0ea7792d6b6a /src/mesa/main/light.c
parent1013e4650473ef0aceac7f3cd571b982ff249250 (diff)
New _mesa_debug() function to replace fprintf() calls.
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index ee9d9d177e8..b50eba7e9d0 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,10 +1,10 @@
-/* $Id: light.c,v 1.49 2002/02/13 00:53:19 keithw Exp $ */
+/* $Id: light.c,v 1.50 2002/06/13 04:28:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -57,7 +57,7 @@ _mesa_ShadeModel( GLenum mode )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- fprintf(stderr, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
+ _mesa_debug("glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
if (mode != GL_FLAT && mode != GL_SMOOTH) {
_mesa_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
@@ -617,7 +617,7 @@ void _mesa_update_material( GLcontext *ctx,
bitmask &= ~ctx->Light.ColorMaterialBitmask;
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
- fprintf(stderr, "_mesa_update_material, mask 0x%x\n", bitmask);
+ _mesa_debug("_mesa_update_material, mask 0x%x\n", bitmask);
if (!bitmask)
return;
@@ -717,19 +717,19 @@ void _mesa_update_material( GLcontext *ctx,
if (0)
{
struct gl_material *mat = &ctx->Light.Material[0];
- fprintf(stderr, "update_mat emission : %f %f %f\n",
+ _mesa_debug("update_mat emission : %f %f %f\n",
mat->Emission[0],
mat->Emission[1],
mat->Emission[2]);
- fprintf(stderr, "update_mat specular : %f %f %f\n",
+ _mesa_debug("update_mat specular : %f %f %f\n",
mat->Specular[0],
mat->Specular[1],
mat->Specular[2]);
- fprintf(stderr, "update_mat diffuse : %f %f %f\n",
+ _mesa_debug("update_mat diffuse : %f %f %f\n",
mat->Diffuse[0],
mat->Diffuse[1],
mat->Diffuse[2]);
- fprintf(stderr, "update_mat ambient : %f %f %f\n",
+ _mesa_debug("update_mat ambient : %f %f %f\n",
mat->Ambient[0],
mat->Ambient[1],
mat->Ambient[2]);
@@ -754,7 +754,7 @@ void _mesa_update_color_material( GLcontext *ctx,
GLuint bitmask = ctx->Light.ColorMaterialBitmask;
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
- fprintf(stderr, "_mesa_update_color_material, mask 0x%x\n", bitmask);
+ _mesa_debug("_mesa_update_color_material, mask 0x%x\n", bitmask);
/* update emissive colors */
if (bitmask & FRONT_EMISSION_BIT) {
@@ -834,19 +834,19 @@ void _mesa_update_color_material( GLcontext *ctx,
if (0)
{
struct gl_material *mat = &ctx->Light.Material[0];
- fprintf(stderr, "update_color_mat emission : %f %f %f\n",
+ _mesa_debug("update_color_mat emission : %f %f %f\n",
mat->Emission[0],
mat->Emission[1],
mat->Emission[2]);
- fprintf(stderr, "update_color_mat specular : %f %f %f\n",
+ _mesa_debug("update_color_mat specular : %f %f %f\n",
mat->Specular[0],
mat->Specular[1],
mat->Specular[2]);
- fprintf(stderr, "update_color_mat diffuse : %f %f %f\n",
+ _mesa_debug("update_color_mat diffuse : %f %f %f\n",
mat->Diffuse[0],
mat->Diffuse[1],
mat->Diffuse[2]);
- fprintf(stderr, "update_color_mat ambient : %f %f %f\n",
+ _mesa_debug("update_color_mat ambient : %f %f %f\n",
mat->Ambient[0],
mat->Ambient[1],
mat->Ambient[2]);
@@ -868,7 +868,7 @@ _mesa_ColorMaterial( GLenum face, GLenum mode )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glColorMaterial %s %s\n",
+ _mesa_debug("glColorMaterial %s %s\n",
_mesa_lookup_enum_by_nr(face),
_mesa_lookup_enum_by_nr(mode));