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authorKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
committerKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
commit9aff6cfdc37f83a2528463179ad0b50893bf0c58 (patch)
tree0bb5482717e276ab6b95b47ba2eb3ff8685094bf /src/mesa/main/light.c
parent65dcc30599348c2bfd7952b888db27edd1670fc6 (diff)
Fixed a couple of bugs that crept into last commit
- Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index af274eabcea..07571cd9656 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.28 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: light.c,v 1.29 2000/11/24 15:21:59 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -601,14 +601,14 @@ void gl_update_material( GLcontext *ctx,
struct gl_material *mat = &ctx->Light.Material[0];
COPY_4FV( mat->Specular, src[0].Specular );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular);
+ SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular);
}
}
if (bitmask & BACK_SPECULAR_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
COPY_4FV( mat->Specular, src[1].Specular );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular);
+ SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular);
}
}