summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/light.c
diff options
context:
space:
mode:
authorBrian <[email protected]>2006-12-13 15:31:14 -0700
committerBrian <[email protected]>2006-12-13 15:31:14 -0700
commit8dcfcad7a2598ba835930aac8f3fd6576e464c1c (patch)
tree980a80caa5c4c2666b106285d72bcff009adde25 /src/mesa/main/light.c
parent6c305c083113075a1f11d5081b8c9dd1b98a7b1e (diff)
Move all the code for computing ctx->_TriangleCaps into state.c.
ctx->_TriangleCaps should probably go away altogether someday...
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 984f7b2abc4..92d8a0ae0d4 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -44,7 +44,7 @@ _mesa_ShadeModel( GLenum mode )
_mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
if (mode != GL_FLAT && mode != GL_SMOOTH) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel");
return;
}
@@ -53,9 +53,8 @@ _mesa_ShadeModel( GLenum mode )
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ShadeModel = mode;
- ctx->_TriangleCaps ^= DD_FLATSHADE;
if (ctx->Driver.ShadeModel)
- (*ctx->Driver.ShadeModel)( ctx, mode );
+ ctx->Driver.ShadeModel( ctx, mode );
}
@@ -442,11 +441,6 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params )
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Model.TwoSide = newbool;
-
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
if (params[0] == (GLfloat) GL_SINGLE_COLOR)
@@ -728,7 +722,7 @@ _mesa_ColorMaterial( GLenum face, GLenum mode )
}
if (ctx->Driver.ColorMaterial)
- (*ctx->Driver.ColorMaterial)( ctx, face, mode );
+ ctx->Driver.ColorMaterial( ctx, face, mode );
}