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authorBrian Paul <[email protected]>2012-08-31 08:33:31 -0600
committerBrian Paul <[email protected]>2012-09-01 07:41:26 -0600
commita2cf265c8da51e9b7db363a98b0ee80c61b2f79e (patch)
tree835ec2ef17e77f9de7ff16b791c0c0e5b1a4c574 /src/mesa/main/imports.h
parent4d9abd96cc177cade79b64544096eb45bf8313a2 (diff)
mesa: clean up F_TO_I, IFLOOR, ICEIL functions
Put all the #ifdef stuff inside the function bodies instead of outside.
Diffstat (limited to 'src/mesa/main/imports.h')
-rw-r--r--src/mesa/main/imports.h90
1 files changed, 30 insertions, 60 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 73913b5ab7a..65cdf4a52b2 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -156,6 +156,11 @@ static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; }
#endif
/*@}*/
+#if defined(__SUNPRO_C)
+#define sqrtf(f) ((float) sqrt(f))
+#endif
+
+
/***
*** LOG2: Log base 2 of float
***/
@@ -309,50 +314,36 @@ static inline int IROUND_POS(float f)
* Convert float to int using a fast method. The rounding mode may vary.
* XXX We could use an x86-64/SSE2 version here.
*/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
static inline int F_TO_I(float f)
{
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
int r;
__asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
return r;
-}
#elif defined(USE_X86_ASM) && defined(_MSC_VER)
-static inline int F_TO_I(float f)
-{
int r;
_asm {
fld f
fistp r
}
return r;
-}
-#elif defined(__WATCOMC__) && defined(__386__)
-long F_TO_I(float f);
-#pragma aux iround = \
- "push eax" \
- "fistp dword ptr [esp]" \
- "pop eax" \
- parm [8087] \
- value [eax] \
- modify exact [eax];
#else
-#define F_TO_I(f) IROUND(f)
+ return IROUND(f);
#endif
+}
-/***
- *** IFLOOR: return (as an integer) floor of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE floor for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static inline int ifloor(float f)
+/** Return (as an integer) floor of float */
+static inline int IFLOOR(float f)
{
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+ /*
+ * IEEE floor for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
int ai, bi;
double af, bf;
af = (3 << 22) + 0.5 + (double)f;
@@ -361,45 +352,33 @@ static inline int ifloor(float f)
__asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
__asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
#elif defined(USE_IEEE)
-static inline int ifloor(float f)
-{
int ai, bi;
double af, bf;
fi_type u;
-
af = (3 << 22) + 0.5 + (double)f;
bf = (3 << 22) + 0.5 - (double)f;
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi) >> 1;
-}
-#define IFLOOR(x) ifloor(x)
#else
-static inline int ifloor(float f)
-{
int i = IROUND(f);
return (i > f) ? i - 1 : i;
-}
-#define IFLOOR(x) ifloor(x)
#endif
+}
-/***
- *** ICEIL: return (as an integer) ceiling of float
- ***/
-#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
-/*
- * IEEE ceil for computers that round to nearest or even.
- * 'f' must be between -4194304 and 4194303.
- * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
- * but uses some IEEE specific tricks for better speed.
- * Contributed by Josh Vanderhoof
- */
-static inline int iceil(float f)
+/** Return (as an integer) ceiling of float */
+static inline int ICEIL(float f)
{
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+ /*
+ * IEEE ceil for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
int ai, bi;
double af, bf;
af = (3 << 22) + 0.5 + (double)f;
@@ -408,11 +387,7 @@ static inline int iceil(float f)
__asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
__asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
#elif defined(USE_IEEE)
-static inline int iceil(float f)
-{
int ai, bi;
double af, bf;
fi_type u;
@@ -421,16 +396,11 @@ static inline int iceil(float f)
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi + 1) >> 1;
-}
-#define ICEIL(x) iceil(x)
#else
-static inline int iceil(float f)
-{
int i = IROUND(f);
return (i < f) ? i + 1 : i;
-}
-#define ICEIL(x) iceil(x)
#endif
+}
/**