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authorChad Versace <[email protected]>2013-01-16 19:49:40 -0800
committerChad Versace <[email protected]>2013-01-24 21:24:07 -0800
commiteac030e38e3cdd4ed4534516e3d3a50c8a372719 (patch)
tree29b81f500914cd9371e10625809f4286048b6a96 /src/mesa/main/imports.h
parent1fafd008392d5240dc36d0c72978cef62e21b4b1 (diff)
mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)
Move round_to_even's definition to mesa/main so that _mesa_float_to_half() can use it in order to eliminate rounding bias. In additon to moving the fuction definition, prefix its name with "_mesa", just as all other functions in mesa/main are prefixed. v2: Fix Android build. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main/imports.h')
-rw-r--r--src/mesa/main/imports.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 8446ea2a3e8..4b783818b2f 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -548,6 +548,9 @@ _mesa_fls(unsigned int n)
#endif
}
+extern int
+_mesa_round_to_even(float val);
+
extern GLhalfARB
_mesa_float_to_half(float f);