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authorBrian Paul <[email protected]>2003-03-01 01:50:20 +0000
committerBrian Paul <[email protected]>2003-03-01 01:50:20 +0000
commit27558a160a9fe91745728d7626995cd88f8fe339 (patch)
tree0b8cbbd49d418f5ef9f10d3d721c3d4e9e925c3d /src/mesa/main/imports.c
parent4e50ab5f70582f4e362c4572b22a4c3f87c71a14 (diff)
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
Diffstat (limited to 'src/mesa/main/imports.c')
-rw-r--r--src/mesa/main/imports.c161
1 files changed, 155 insertions, 6 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 80bee830da2..e9d579e7640 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -1,10 +1,10 @@
-/* $Id: imports.c,v 1.31 2003/02/08 15:56:34 brianp Exp $ */
+/* $Id: imports.c,v 1.32 2003/03/01 01:50:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -46,10 +46,8 @@
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "context.h"
#include "imports.h"
+#include "context.h"
#define MAXSTRING 4000 /* for vsnprintf() */
@@ -73,6 +71,11 @@ extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
* rand and RAND_MAX
*/
+
+/**********************************************************************
+ * Memory
+ */
+
void *
_mesa_malloc(size_t bytes)
{
@@ -224,6 +227,10 @@ _mesa_bzero( void *dst, size_t n )
}
+/**********************************************************************
+ * Math
+ */
+
double
_mesa_sin(double a)
{
@@ -247,7 +254,7 @@ _mesa_cos(double a)
double
-_mesa_sqrt(double x)
+_mesa_sqrtd(double x)
{
#if defined(XFree86LOADER) && defined(IN_MODULE)
return xf86sqrt(x);
@@ -257,6 +264,95 @@ _mesa_sqrt(double x)
}
+/*
+ * A High Speed, Low Precision Square Root
+ * by Paul Lalonde and Robert Dawson
+ * from "Graphics Gems", Academic Press, 1990
+ *
+ * SPARC implementation of a fast square root by table
+ * lookup.
+ * SPARC floating point format is as follows:
+ *
+ * BIT 31 30 23 22 0
+ * sign exponent mantissa
+ */
+static short sqrttab[0x100]; /* declare table of square roots */
+
+static void init_sqrt_table(void)
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ unsigned short i;
+ fi_type fi; /* to access the bits of a float in C quickly */
+ /* we use a union defined in glheader.h */
+
+ for(i=0; i<= 0x7f; i++) {
+ fi.i = 0;
+
+ /*
+ * Build a float with the bit pattern i as mantissa
+ * and an exponent of 0, stored as 127
+ */
+
+ fi.i = (i << 16) | (127 << 23);
+ fi.f = _mesa_sqrtd(fi.f);
+
+ /*
+ * Take the square root then strip the first 7 bits of
+ * the mantissa into the table
+ */
+
+ sqrttab[i] = (fi.i & 0x7fffff) >> 16;
+
+ /*
+ * Repeat the process, this time with an exponent of
+ * 1, stored as 128
+ */
+
+ fi.i = 0;
+ fi.i = (i << 16) | (128 << 23);
+ fi.f = sqrt(fi.f);
+ sqrttab[i+0x80] = (fi.i & 0x7fffff) >> 16;
+ }
+#else
+ (void) sqrttab; /* silence compiler warnings */
+#endif /*HAVE_FAST_MATH*/
+}
+
+
+float
+_mesa_sqrtf( float x )
+{
+#if defined(USE_IEEE) && !defined(DEBUG)
+ fi_type num;
+ /* to access the bits of a float in C
+ * we use a union from glheader.h */
+
+ short e; /* the exponent */
+ if (x == 0.0F) return 0.0F; /* check for square root of 0 */
+ num.f = x;
+ e = (num.i >> 23) - 127; /* get the exponent - on a SPARC the */
+ /* exponent is stored with 127 added */
+ num.i &= 0x7fffff; /* leave only the mantissa */
+ if (e & 0x01) num.i |= 0x800000;
+ /* the exponent is odd so we have to */
+ /* look it up in the second half of */
+ /* the lookup table, so we set the */
+ /* high bit */
+ e >>= 1; /* divide the exponent by two */
+ /* note that in C the shift */
+ /* operators are sign preserving */
+ /* for signed operands */
+ /* Do the table lookup, based on the quaternary mantissa,
+ * then reconstruct the result back into a float
+ */
+ num.i = ((sqrttab[num.i >> 16]) << 16) | ((e + 127) << 23);
+ return num.f;
+#else
+ return (float) _mesa_sqrtd((double) x);
+#endif
+}
+
+
double
_mesa_pow(double x, double y)
{
@@ -268,6 +364,25 @@ _mesa_pow(double x, double y)
}
+/*
+ * Return number of bits set in given GLuint.
+ */
+unsigned int
+_mesa_bitcount(unsigned int n)
+{
+ unsigned int bits;
+ for (bits = 0; n > 0; n = n >> 1) {
+ bits += (n & 1);
+ }
+ return bits;
+}
+
+
+
+/**********************************************************************
+ * Environment vars
+ */
+
char *
_mesa_getenv( const char *var )
{
@@ -279,6 +394,10 @@ _mesa_getenv( const char *var )
}
+/**********************************************************************
+ * String
+ */
+
char *
_mesa_strstr( const char *haystack, const char *needle )
{
@@ -389,6 +508,10 @@ _mesa_strtod( const char *s, char **end )
}
+/**********************************************************************
+ * I/O
+ */
+
int
_mesa_sprintf( char *str, const char *fmt, ... )
{
@@ -421,6 +544,10 @@ _mesa_printf( const char *fmtString, ... )
}
+/**********************************************************************
+ * Diagnostics
+ */
+
void
_mesa_warning( GLcontext *ctx, const char *fmtString, ... )
{
@@ -673,12 +800,34 @@ default_GetDrawablePrivate(__GLcontext *gc)
/*
* Initialize a __GLimports object to point to the functions in
* this file. This is to be called from device drivers.
+ * Also, do some one-time initializations.
* Input: imports - the object to init
* driverCtx - pointer to device driver-specific data
*/
void
_mesa_init_default_imports(__GLimports *imports, void *driverCtx)
{
+ /* XXX maybe move this one-time init stuff into context.c */
+ static GLboolean initialized = GL_FALSE;
+ if (!initialized) {
+ init_sqrt_table();
+
+#if defined(_FPU_GETCW) && defined(_FPU_SETCW)
+ {
+ const char *debug = _mesa_getenv("MESA_DEBUG");
+ if (debug && _mesa_strcmp(debug, "FP")==0) {
+ /* die on FP exceptions */
+ fpu_control_t mask;
+ _FPU_GETCW(mask);
+ mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
+ | _FPU_MASK_OM | _FPU_MASK_UM);
+ _FPU_SETCW(mask);
+ }
+ }
+#endif
+ initialized = GL_TRUE;
+ }
+
imports->malloc = default_malloc;
imports->calloc = default_calloc;
imports->realloc = default_realloc;