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author | Eric Anholt <[email protected]> | 2011-08-23 10:51:16 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-08-23 11:23:04 -0700 |
commit | abbb8fc3a7d49066ecca10cb9db0b4756a1bbef0 (patch) | |
tree | f730579d14a0b99ca5093ddfae3a924a80237eae /src/mesa/main/image.h | |
parent | 9d4b98eb9eadecc17cd1cda0074b420a39e74647 (diff) |
i965: Fix typo in 2b224d66a01f3ce867fb05558b25749705bbfe7a
Unfortunately, since a previous efficiency improvement, we no longer
have any open-source testcases producing register spilling, so this
code was untested in the fragment shader path. That should change
when we get proper temporary array support in the fragment shader.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40194
Diffstat (limited to 'src/mesa/main/image.h')
0 files changed, 0 insertions, 0 deletions