diff options
author | Brian Paul <[email protected]> | 2000-04-12 18:54:48 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-04-12 18:54:48 +0000 |
commit | 179870a5b806a3ee84cb56fa20c3a003f9fc5b97 (patch) | |
tree | 8ede22cfd341f137d87ebe9d95d1ec0804e6e680 /src/mesa/main/image.c | |
parent | 7a6bb1bb8248edd7d91a1567965f57af1ea8e65c (diff) |
more work on GL_SGI_color_table, pixel transfer code clean-up
Diffstat (limited to 'src/mesa/main/image.c')
-rw-r--r-- | src/mesa/main/image.c | 563 |
1 files changed, 285 insertions, 278 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 28720be9f65..f2de78440b0 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1,4 +1,4 @@ -/* $Id: image.c,v 1.25 2000/04/08 18:57:45 brianp Exp $ */ +/* $Id: image.c,v 1.26 2000/04/12 18:54:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -603,33 +603,36 @@ _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, */ void _mesa_pack_rgba_span( const GLcontext *ctx, - GLuint n, CONST GLubyte rgba[][4], + GLuint n, CONST GLubyte srcRgba[][4], GLenum format, GLenum type, GLvoid *destination, const struct gl_pixelstore_attrib *packing, GLboolean applyTransferOps ) { - applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag); + applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA || + ctx->Pixel.MapColorFlag || + ctx->ColorMatrix.type != MATRIX_IDENTITY || + ctx->Pixel.ScaleOrBiasRGBApcm || + ctx->Pixel.ColorTableEnabled); /* Test for optimized case first */ if (!applyTransferOps && format == GL_RGBA && type == GL_UNSIGNED_BYTE) { /* common simple case */ - MEMCPY( destination, rgba, n * 4 * sizeof(GLubyte) ); + MEMCPY( destination, srcRgba, n * 4 * sizeof(GLubyte) ); } else if (!applyTransferOps && format == GL_RGB && type == GL_UNSIGNED_BYTE) { /* common simple case */ GLint i; GLubyte *dest = (GLubyte *) destination; for (i = 0; i < n; i++) { - dest[0] = rgba[i][RCOMP]; - dest[1] = rgba[i][GCOMP]; - dest[2] = rgba[i][BCOMP]; + dest[0] = srcRgba[i][RCOMP]; + dest[1] = srcRgba[i][GCOMP]; + dest[2] = srcRgba[i][BCOMP]; dest += 3; } } else { /* general solution */ - GLfloat red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH]; - GLfloat alpha[MAX_WIDTH], luminance[MAX_WIDTH]; + GLfloat rgba[MAX_WIDTH][4], luminance[MAX_WIDTH]; const GLfloat rscale = 1.0F / 255.0F; const GLfloat gscale = 1.0F / 255.0F; const GLfloat bscale = 1.0F / 255.0F; @@ -641,27 +644,38 @@ _mesa_pack_rgba_span( const GLcontext *ctx, /* convert color components to floating point */ for (i=0;i<n;i++) { - red[i] = rgba[i][RCOMP] * rscale; - green[i] = rgba[i][GCOMP] * gscale; - blue[i] = rgba[i][BCOMP] * bscale; - alpha[i] = rgba[i][ACOMP] * ascale; + rgba[i][RCOMP] = srcRgba[i][RCOMP] * rscale; + rgba[i][GCOMP] = srcRgba[i][GCOMP] * gscale; + rgba[i][BCOMP] = srcRgba[i][BCOMP] * bscale; + rgba[i][ACOMP] = srcRgba[i][ACOMP] * ascale; } /* * Apply scale, bias and lookup-tables if enabled. */ if (applyTransferOps) { + /* scale & bias */ if (ctx->Pixel.ScaleOrBiasRGBA) { - gl_scale_and_bias_color( ctx, n, red, green, blue, alpha ); + _mesa_scale_and_bias_rgba( ctx, n, rgba ); } + /* color table lookup */ if (ctx->Pixel.MapColorFlag) { - gl_map_color( ctx, n, red, green, blue, alpha ); + _mesa_map_rgba( ctx, n, rgba ); + } + /* color matrix */ + if (ctx->ColorMatrix.type != MATRIX_IDENTITY || + ctx->Pixel.ScaleOrBiasRGBApcm) { + _mesa_transform_rgba(ctx, n, rgba); + } + /* GL_SGI_color_table lookup */ + if (ctx->Pixel.ColorTableEnabled) { + _mesa_lookup_rgba(&ctx->ColorTable, n, rgba); } } if (format==GL_LUMINANCE || format==GL_LUMINANCE_ALPHA) { for (i=0;i<n;i++) { - GLfloat sum = red[i] + green[i] + blue[i]; + GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; luminance[i] = CLAMP( sum, 0.0F, 1.0F ); } } @@ -676,19 +690,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx, switch (format) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UBYTE(red[i]); + dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UBYTE(green[i]); + dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UBYTE(blue[i]); + dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UBYTE(alpha[i]); + dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) @@ -697,45 +711,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx, case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]); - dst[i*2+1] = FLOAT_TO_UBYTE(alpha[i]); + dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_UBYTE(red[i]); - dst[i*3+1] = FLOAT_TO_UBYTE(green[i]); - dst[i*3+2] = FLOAT_TO_UBYTE(blue[i]); + dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_UBYTE(red[i]); - dst[i*4+1] = FLOAT_TO_UBYTE(green[i]); - dst[i*4+2] = FLOAT_TO_UBYTE(blue[i]); - dst[i*4+3] = FLOAT_TO_UBYTE(alpha[i]); + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_UBYTE(blue[i]); - dst[i*3+1] = FLOAT_TO_UBYTE(green[i]); - dst[i*3+2] = FLOAT_TO_UBYTE(red[i]); + dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_UBYTE(blue[i]); - dst[i*4+1] = FLOAT_TO_UBYTE(green[i]); - dst[i*4+2] = FLOAT_TO_UBYTE(red[i]); - dst[i*4+3] = FLOAT_TO_UBYTE(alpha[i]); + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_UBYTE(alpha[i]); - dst[i*4+1] = FLOAT_TO_UBYTE(blue[i]); - dst[i*4+2] = FLOAT_TO_UBYTE(green[i]); - dst[i*4+3] = FLOAT_TO_UBYTE(red[i]); + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); } break; default: @@ -749,19 +763,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx, switch (format) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(red[i]); + dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(green[i]); + dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(blue[i]); + dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_BYTE(alpha[i]); + dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) @@ -770,44 +784,44 @@ _mesa_pack_rgba_span( const GLcontext *ctx, case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]); - dst[i*2+1] = FLOAT_TO_BYTE(alpha[i]); + dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_BYTE(red[i]); - dst[i*3+1] = FLOAT_TO_BYTE(green[i]); - dst[i*3+2] = FLOAT_TO_BYTE(blue[i]); + dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_BYTE(red[i]); - dst[i*4+1] = FLOAT_TO_BYTE(green[i]); - dst[i*4+2] = FLOAT_TO_BYTE(blue[i]); - dst[i*4+3] = FLOAT_TO_BYTE(alpha[i]); + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_BYTE(blue[i]); - dst[i*3+1] = FLOAT_TO_BYTE(green[i]); - dst[i*3+2] = FLOAT_TO_BYTE(red[i]); + dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_BYTE(blue[i]); - dst[i*4+1] = FLOAT_TO_BYTE(green[i]); - dst[i*4+2] = FLOAT_TO_BYTE(red[i]); - dst[i*4+3] = FLOAT_TO_BYTE(alpha[i]); + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); } case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_BYTE(alpha[i]); - dst[i*4+1] = FLOAT_TO_BYTE(blue[i]); - dst[i*4+2] = FLOAT_TO_BYTE(green[i]); - dst[i*4+3] = FLOAT_TO_BYTE(red[i]); + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]); } break; default: @@ -821,19 +835,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx, switch (format) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(red[i]); + dst[i] = FLOAT_TO_USHORT(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(green[i]); + dst[i] = FLOAT_TO_USHORT(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(blue[i]); + dst[i] = FLOAT_TO_USHORT(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(alpha[i]); + dst[i] = FLOAT_TO_USHORT(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) @@ -842,45 +856,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx, case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { dst[i*2+0] = FLOAT_TO_USHORT(luminance[i]); - dst[i*2+1] = FLOAT_TO_USHORT(alpha[i]); + dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][ACOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_USHORT(red[i]); - dst[i*3+1] = FLOAT_TO_USHORT(green[i]); - dst[i*3+2] = FLOAT_TO_USHORT(blue[i]); + dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_USHORT(red[i]); - dst[i*4+1] = FLOAT_TO_USHORT(green[i]); - dst[i*4+2] = FLOAT_TO_USHORT(blue[i]); - dst[i*4+3] = FLOAT_TO_USHORT(alpha[i]); + dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_USHORT(blue[i]); - dst[i*3+1] = FLOAT_TO_USHORT(green[i]); - dst[i*3+2] = FLOAT_TO_USHORT(red[i]); + dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_USHORT(blue[i]); - dst[i*4+1] = FLOAT_TO_USHORT(green[i]); - dst[i*4+2] = FLOAT_TO_USHORT(red[i]); - dst[i*4+3] = FLOAT_TO_USHORT(alpha[i]); + dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]); } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_USHORT(alpha[i]); - dst[i*4+1] = FLOAT_TO_USHORT(blue[i]); - dst[i*4+2] = FLOAT_TO_USHORT(green[i]); - dst[i*4+3] = FLOAT_TO_USHORT(red[i]); + dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][RCOMP]); } break; default: @@ -897,19 +911,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx, switch (format) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(red[i]); + dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(green[i]); + dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(blue[i]); + dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_SHORT(alpha[i]); + dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) @@ -918,44 +932,44 @@ _mesa_pack_rgba_span( const GLcontext *ctx, case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]); - dst[i*2+1] = FLOAT_TO_SHORT(alpha[i]); + dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_SHORT(red[i]); - dst[i*3+1] = FLOAT_TO_SHORT(green[i]); - dst[i*3+2] = FLOAT_TO_SHORT(blue[i]); + dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_SHORT(red[i]); - dst[i*4+1] = FLOAT_TO_SHORT(green[i]); - dst[i*4+2] = FLOAT_TO_SHORT(blue[i]); - dst[i*4+3] = FLOAT_TO_SHORT(alpha[i]); + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_SHORT(blue[i]); - dst[i*3+1] = FLOAT_TO_SHORT(green[i]); - dst[i*3+2] = FLOAT_TO_SHORT(red[i]); + dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_SHORT(blue[i]); - dst[i*4+1] = FLOAT_TO_SHORT(green[i]); - dst[i*4+2] = FLOAT_TO_SHORT(red[i]); - dst[i*4+3] = FLOAT_TO_SHORT(alpha[i]); + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); } case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_SHORT(alpha[i]); - dst[i*4+1] = FLOAT_TO_SHORT(blue[i]); - dst[i*4+2] = FLOAT_TO_SHORT(green[i]); - dst[i*4+3] = FLOAT_TO_SHORT(red[i]); + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]); } break; default: @@ -972,19 +986,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx, switch (format) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UINT(red[i]); + dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UINT(green[i]); + dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UINT(blue[i]); + dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_UINT(alpha[i]); + dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) @@ -993,45 +1007,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx, case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { dst[i*2+0] = FLOAT_TO_UINT(luminance[i]); - dst[i*2+1] = FLOAT_TO_UINT(alpha[i]); + dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_UINT(red[i]); - dst[i*3+1] = FLOAT_TO_UINT(green[i]); - dst[i*3+2] = FLOAT_TO_UINT(blue[i]); + dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_UINT(red[i]); - dst[i*4+1] = FLOAT_TO_UINT(green[i]); - dst[i*4+2] = FLOAT_TO_UINT(blue[i]); - dst[i*4+3] = FLOAT_TO_UINT(alpha[i]); + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_UINT(blue[i]); - dst[i*3+1] = FLOAT_TO_UINT(green[i]); - dst[i*3+2] = FLOAT_TO_UINT(red[i]); + dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_UINT(blue[i]); - dst[i*4+1] = FLOAT_TO_UINT(green[i]); - dst[i*4+2] = FLOAT_TO_UINT(red[i]); - dst[i*4+3] = FLOAT_TO_UINT(alpha[i]); + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]); } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_UINT(alpha[i]); - dst[i*4+1] = FLOAT_TO_UINT(blue[i]); - dst[i*4+2] = FLOAT_TO_UINT(green[i]); - dst[i*4+3] = FLOAT_TO_UINT(red[i]); + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]); } break; default: @@ -1048,19 +1062,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx, switch (format) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_INT(red[i]); + dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_INT(green[i]); + dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_INT(blue[i]); + dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_INT(alpha[i]); + dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) @@ -1069,45 +1083,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx, case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { dst[i*2+0] = FLOAT_TO_INT(luminance[i]); - dst[i*2+1] = FLOAT_TO_INT(alpha[i]); + dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_INT(red[i]); - dst[i*3+1] = FLOAT_TO_INT(green[i]); - dst[i*3+2] = FLOAT_TO_INT(blue[i]); + dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_INT(red[i]); - dst[i*4+1] = FLOAT_TO_INT(green[i]); - dst[i*4+2] = FLOAT_TO_INT(blue[i]); - dst[i*4+3] = FLOAT_TO_INT(alpha[i]); + dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_INT(blue[i]); - dst[i*3+1] = FLOAT_TO_INT(green[i]); - dst[i*3+2] = FLOAT_TO_INT(red[i]); + dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_INT(blue[i]); - dst[i*4+1] = FLOAT_TO_INT(green[i]); - dst[i*4+2] = FLOAT_TO_INT(red[i]); - dst[i*4+3] = FLOAT_TO_INT(alpha[i]); + dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]); } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_INT(alpha[i]); - dst[i*4+1] = FLOAT_TO_INT(blue[i]); - dst[i*4+2] = FLOAT_TO_INT(green[i]); - dst[i*4+3] = FLOAT_TO_INT(red[i]); + dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]); } break; default: @@ -1124,19 +1138,19 @@ _mesa_pack_rgba_span( const GLcontext *ctx, switch (format) { case GL_RED: for (i=0;i<n;i++) - dst[i] = red[i]; + dst[i] = rgba[i][RCOMP]; break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = green[i]; + dst[i] = rgba[i][GCOMP]; break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = blue[i]; + dst[i] = rgba[i][BCOMP]; break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = alpha[i]; + dst[i] = rgba[i][ACOMP]; break; case GL_LUMINANCE: for (i=0;i<n;i++) @@ -1145,45 +1159,45 @@ _mesa_pack_rgba_span( const GLcontext *ctx, case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { dst[i*2+0] = luminance[i]; - dst[i*2+1] = alpha[i]; + dst[i*2+1] = rgba[i][ACOMP]; } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = red[i]; - dst[i*3+1] = green[i]; - dst[i*3+2] = blue[i]; + dst[i*3+0] = rgba[i][RCOMP]; + dst[i*3+1] = rgba[i][GCOMP]; + dst[i*3+2] = rgba[i][BCOMP]; } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = red[i]; - dst[i*4+1] = green[i]; - dst[i*4+2] = blue[i]; - dst[i*4+3] = alpha[i]; + dst[i*4+0] = rgba[i][RCOMP]; + dst[i*4+1] = rgba[i][GCOMP]; + dst[i*4+2] = rgba[i][BCOMP]; + dst[i*4+3] = rgba[i][ACOMP]; } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = blue[i]; - dst[i*3+1] = green[i]; - dst[i*3+2] = red[i]; + dst[i*3+0] = rgba[i][BCOMP]; + dst[i*3+1] = rgba[i][GCOMP]; + dst[i*3+2] = rgba[i][RCOMP]; } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = blue[i]; - dst[i*4+1] = green[i]; - dst[i*4+2] = red[i]; - dst[i*4+3] = alpha[i]; + dst[i*4+0] = rgba[i][BCOMP]; + dst[i*4+1] = rgba[i][GCOMP]; + dst[i*4+2] = rgba[i][RCOMP]; + dst[i*4+3] = rgba[i][ACOMP]; } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = alpha[i]; - dst[i*4+1] = blue[i]; - dst[i*4+2] = green[i]; - dst[i*4+3] = red[i]; + dst[i*4+0] = rgba[i][ACOMP]; + dst[i*4+1] = rgba[i][BCOMP]; + dst[i*4+2] = rgba[i][GCOMP]; + dst[i*4+3] = rgba[i][RCOMP]; } break; default: @@ -1198,9 +1212,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLubyte *dst = (GLubyte *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 7.0F)) << 5) - | (((GLint) (green[i] * 7.0F)) << 2) - | (((GLint) (blue[i] * 3.0F)) ); + dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) << 5) + | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2) + | (((GLint) (rgba[i][BCOMP] * 3.0F)) ); } } break; @@ -1208,9 +1222,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLubyte *dst = (GLubyte *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 7.0F)) ) - | (((GLint) (green[i] * 7.0F)) << 3) - | (((GLint) (blue[i] * 3.0F)) << 5); + dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) ) + | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3) + | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 5); } } break; @@ -1218,9 +1232,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLushort *dst = (GLushort *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 31.0F)) << 11) - | (((GLint) (green[i] * 63.0F)) << 5) - | (((GLint) (blue[i] * 31.0F)) ); + dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11) + | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5) + | (((GLint) (rgba[i][BCOMP] * 31.0F)) ); } } break; @@ -1228,9 +1242,9 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLushort *dst = (GLushort *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 31.0F)) ) - | (((GLint) (green[i] * 63.0F)) << 5) - | (((GLint) (blue[i] * 31.0F)) << 11); + dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) ) + | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5) + | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11); } } break; @@ -1238,10 +1252,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLushort *dst = (GLushort *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 15.0F)) << 12) - | (((GLint) (green[i] * 15.0F)) << 8) - | (((GLint) (blue[i] * 15.0F)) << 4) - | (((GLint) (alpha[i] * 15.0F)) ); + dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12) + | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8) + | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4) + | (((GLint) (rgba[i][ACOMP] * 15.0F)) ); } } break; @@ -1249,10 +1263,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLushort *dst = (GLushort *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 15.0F)) ) - | (((GLint) (green[i] * 15.0F)) << 4) - | (((GLint) (blue[i] * 15.0F)) << 8) - | (((GLint) (alpha[i] * 15.0F)) << 12); + dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) ) + | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4) + | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8) + | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12); } } break; @@ -1260,10 +1274,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLushort *dst = (GLushort *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 31.0F)) << 11) - | (((GLint) (green[i] * 31.0F)) << 6) - | (((GLint) (blue[i] * 31.0F)) << 1) - | (((GLint) (alpha[i] * 1.0F)) ); + dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11) + | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6) + | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 1) + | (((GLint) (rgba[i][ACOMP] * 1.0F)) ); } } break; @@ -1271,10 +1285,10 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGB) { GLushort *dst = (GLushort *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLint) (red[i] * 31.0F)) ) - | (((GLint) (green[i] * 31.0F)) << 5) - | (((GLint) (blue[i] * 31.0F)) << 10) - | (((GLint) (alpha[i] * 1.0F)) << 15); + dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) ) + | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5) + | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 10) + | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15); } } break; @@ -1282,28 +1296,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGBA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (red[i] * 255.0F)) << 24) - | (((GLuint) (green[i] * 255.0F)) << 16) - | (((GLuint) (blue[i] * 255.0F)) << 8) - | (((GLuint) (alpha[i] * 255.0F)) ); + dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24) + | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16) + | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8) + | (((GLuint) (rgba[i][ACOMP] * 255.0F)) ); } } else if (format == GL_BGRA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (blue[i] * 255.0F)) << 24) - | (((GLuint) (green[i] * 255.0F)) << 16) - | (((GLuint) (red[i] * 255.0F)) << 8) - | (((GLuint) (alpha[i] * 255.0F)) ); + dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 24) + | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16) + | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 8) + | (((GLuint) (rgba[i][ACOMP] * 255.0F)) ); } } else if (format == GL_ABGR_EXT) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (alpha[i] * 255.0F)) << 24) - | (((GLuint) (blue[i] * 255.0F)) << 16) - | (((GLuint) (green[i] * 255.0F)) << 8) - | (((GLuint) (red[i] * 255.0F)) ); + dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24) + | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16) + | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8) + | (((GLuint) (rgba[i][RCOMP] * 255.0F)) ); } } break; @@ -1311,28 +1325,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGBA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (red[i] * 255.0F)) ) - | (((GLuint) (green[i] * 255.0F)) << 8) - | (((GLuint) (blue[i] * 255.0F)) << 16) - | (((GLuint) (alpha[i] * 255.0F)) << 24); + dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) ) + | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8) + | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16) + | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24); } } else if (format == GL_BGRA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (blue[i] * 255.0F)) ) - | (((GLuint) (green[i] * 255.0F)) << 8) - | (((GLuint) (red[i] * 255.0F)) << 16) - | (((GLuint) (alpha[i] * 255.0F)) << 24); + dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) ) + | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8) + | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 16) + | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24); } } else if (format == GL_ABGR_EXT) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (alpha[i] * 255.0F)) ) - | (((GLuint) (blue[i] * 255.0F)) << 8) - | (((GLuint) (green[i] * 255.0F)) << 16) - | (((GLuint) (red[i] * 255.0F)) << 24); + dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) ) + | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8) + | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16) + | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24); } } break; @@ -1340,28 +1354,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGBA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (red[i] * 1023.0F)) << 22) - | (((GLuint) (green[i] * 1023.0F)) << 12) - | (((GLuint) (blue[i] * 1023.0F)) << 2) - | (((GLuint) (alpha[i] * 3.0F)) ); + dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 22) + | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12) + | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 2) + | (((GLuint) (rgba[i][ACOMP] * 3.0F)) ); } } else if (format == GL_BGRA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (blue[i] * 1023.0F)) << 22) - | (((GLuint) (green[i] * 1023.0F)) << 12) - | (((GLuint) (red[i] * 1023.0F)) << 2) - | (((GLuint) (alpha[i] * 3.0F)) ); + dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 22) + | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12) + | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 2) + | (((GLuint) (rgba[i][ACOMP] * 3.0F)) ); } } else if (format == GL_ABGR_EXT) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (alpha[i] * 1023.0F)) << 22) - | (((GLuint) (blue[i] * 1023.0F)) << 12) - | (((GLuint) (green[i] * 1023.0F)) << 2) - | (((GLuint) (red[i] * 3.0F)) ); + dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22) + | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 12) + | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 2) + | (((GLuint) (rgba[i][RCOMP] * 3.0F)) ); } } break; @@ -1369,28 +1383,28 @@ _mesa_pack_rgba_span( const GLcontext *ctx, if (format == GL_RGBA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (red[i] * 1023.0F)) ) - | (((GLuint) (green[i] * 1023.0F)) << 10) - | (((GLuint) (blue[i] * 1023.0F)) << 20) - | (((GLuint) (alpha[i] * 3.0F)) << 30); + dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) ) + | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10) + | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 20) + | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30); } } else if (format == GL_BGRA) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (blue[i] * 1023.0F)) ) - | (((GLuint) (green[i] * 1023.0F)) << 10) - | (((GLuint) (red[i] * 1023.0F)) << 20) - | (((GLuint) (alpha[i] * 3.0F)) << 30); + dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) ) + | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10) + | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 20) + | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30); } } else if (format == GL_ABGR_EXT) { GLuint *dst = (GLuint *) destination; for (i=0;i<n;i++) { - dst[i] = (((GLuint) (alpha[i] * 1023.0F)) ) - | (((GLuint) (blue[i] * 1023.0F)) << 10) - | (((GLuint) (green[i] * 1023.0F)) << 20) - | (((GLuint) (red[i] * 3.0F)) << 30); + dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) ) + | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 10) + | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20) + | (((GLuint) (rgba[i][RCOMP] * 3.0F)) << 30); } } break; @@ -1401,6 +1415,7 @@ _mesa_pack_rgba_span( const GLcontext *ctx, } + #define SWAP2BYTE(VALUE) \ { \ GLubyte *bytes = (GLubyte *) &(VALUE); \ @@ -2160,7 +2175,8 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx, applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag || ctx->ColorMatrix.type != MATRIX_IDENTITY || - ctx->Pixel.ScaleOrBiasRGBApcm); + ctx->Pixel.ScaleOrBiasRGBApcm || + ctx->Pixel.ColorTableEnabled); /* Try simple cases first */ if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE) { @@ -2212,8 +2228,8 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx, } + /* general solution begins here */ { - /* general solution */ GLfloat rgba[MAX_WIDTH][4]; GLint dstComponents; GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex; @@ -2233,20 +2249,18 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx, unpacking); /* shift and offset indexes */ - gl_shift_and_offset_ci(ctx, n, indexes); + _mesa_shift_and_offset_ci(ctx, n, indexes); if (dstFormat == GL_COLOR_INDEX) { if (applyTransferOps) { if (ctx->Pixel.MapColorFlag) { /* Apply lookup table */ - gl_map_ci(ctx, n, indexes); + _mesa_map_ci(ctx, n, indexes); } - if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) { - + _mesa_shift_and_offset_ci(ctx, n, indexes); } } - /* convert to GLubyte and return */ { GLuint i; @@ -2257,7 +2271,7 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx, } else { /* Convert indexes to RGBA */ - gl_map_ci_to_rgba_float(ctx, n, indexes, rgba); + _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); } } else { @@ -2266,29 +2280,23 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx, if (applyTransferOps) { /* scale and bias colors */ - _mesa_scale_and_bias_rgba_float(ctx, n, rgba); - + _mesa_scale_and_bias_rgba(ctx, n, rgba); /* color table lookup */ if (ctx->Pixel.MapColorFlag) { - _mesa_map_rgba_float(ctx, n, rgba); + _mesa_map_rgba(ctx, n, rgba); } - + /* color matrix transform */ if (ctx->ColorMatrix.type != MATRIX_IDENTITY || ctx->Pixel.ScaleOrBiasRGBApcm) { _mesa_transform_rgba(ctx, n, rgba); } + /* GL_SGI_color_table lookup */ + if (ctx->Pixel.ColorTableEnabled) { + _mesa_lookup_rgba(&ctx->ColorTable, n, rgba); + } } } - - /* - * XXX This is where more color table lookups, convolution, - * histograms, minmax, color matrix, etc would take place if - * implemented. - * See figure 3.7 in the OpenGL 1.2 specification for more info. - */ - - /* clamp to [0,1] */ { GLuint i; @@ -2469,12 +2477,11 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n, if (applyTransferOps) { if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) { /* shift and offset indexes */ - gl_shift_and_offset_ci(ctx, n, indexes); + _mesa_shift_and_offset_ci(ctx, n, indexes); } - if (ctx->Pixel.MapColorFlag) { /* Apply lookup table */ - gl_map_ci(ctx, n, indexes); + _mesa_map_ci(ctx, n, indexes); } } @@ -2569,7 +2576,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, if (applyTransferOps) { if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) { /* shift and offset indexes */ - gl_shift_and_offset_ci(ctx, n, indexes); + _mesa_shift_and_offset_ci(ctx, n, indexes); } if (ctx->Pixel.MapStencilFlag) { |