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authorMarek Olšák <[email protected]>2011-03-07 02:18:49 +0100
committerMarek Olšák <[email protected]>2011-03-08 23:52:37 +0100
commit69f16accd0aa3b8d414092a5e52ccc99649da01a (patch)
treead5c925fa7c840a1272ffa0251c2365511aeccd9 /src/mesa/main/image.c
parent7d16e2c0cd70dc5a23b746dbc8e44c58366b5353 (diff)
mesa: add ATI_texture_compression_3dc
LUMINANCE_ALPHA_LATC2 = LUMINANCE_ALPHA_3DC, so this is easy. Note that there is no specification for 3DC, just a few white papers from ATI.
Diffstat (limited to 'src/mesa/main/image.c')
-rw-r--r--src/mesa/main/image.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 18abf2882af..bbde3800e8c 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -747,6 +747,7 @@ _mesa_is_color_format(GLenum format)
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
/* signed, normalized texture formats */
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
@@ -1034,6 +1035,8 @@ _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
return ctx->Extensions.EXT_texture_compression_latc;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return ctx->Extensions.ATI_texture_compression_3dc;
default:
return GL_FALSE;
}