diff options
author | Brian Paul <[email protected]> | 2005-11-09 16:30:50 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-11-09 16:30:50 +0000 |
commit | a8717180d9805de3bf1ca30eff5487575fcfb384 (patch) | |
tree | 2d05b0de5082c397acd208587c7c766df05ef557 /src/mesa/main/image.c | |
parent | cfca72cfb19367d824a3254b40566b3fc01723ea (diff) |
Bug 4996.
Replace use of FLOAT_TO_USHORT with either CLAMPED_FLOAT_TO_USHORT or
UNCLAMPED_FLOAT_TO_USHORT. Same should be done for UBYTE, UINT, etc.
Diffstat (limited to 'src/mesa/main/image.c')
-rw-r--r-- | src/mesa/main/image.c | 55 |
1 files changed, 28 insertions, 27 deletions
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 3523505cfcb..b9a032307c2 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1042,10 +1042,11 @@ _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLuint transferOps, -/* +/** * Used to pack an array [][4] of RGBA float colors as specified * by the dstFormat, dstType and dstPacking. Used by glReadPixels, * glGetConvolutionFilter(), etc. + * NOTE: it's assumed the incoming float colors are all in [0,1]. */ void _mesa_pack_rgba_span_float( GLcontext *ctx, @@ -1246,66 +1247,66 @@ _mesa_pack_rgba_span_float( GLcontext *ctx, switch (dstFormat) { case GL_RED: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]); break; case GL_GREEN: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]); break; case GL_BLUE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]); break; case GL_ALPHA: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(rgba[i][ACOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]); break; case GL_LUMINANCE: for (i=0;i<n;i++) - dst[i] = FLOAT_TO_USHORT(luminance[i]); + UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]); break; case GL_LUMINANCE_ALPHA: for (i=0;i<n;i++) { - dst[i*2+0] = FLOAT_TO_USHORT(luminance[i]); - dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][ACOMP]); + UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]); + CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]); } break; case GL_RGB: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]); - dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); - dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]); } break; case GL_RGBA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]); - dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); - dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]); - dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]); } break; case GL_BGR: for (i=0;i<n;i++) { - dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]); - dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); - dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]); } break; case GL_BGRA: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]); - dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); - dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]); - dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]); } break; case GL_ABGR_EXT: for (i=0;i<n;i++) { - dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][ACOMP]); - dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][BCOMP]); - dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][GCOMP]); - dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]); } break; default: @@ -4011,7 +4012,7 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest, GLushort *dst = (GLushort *) dest; GLuint i; for (i = 0; i < n; i++) { - dst[i] = FLOAT_TO_USHORT( depthSpan[i] ); + CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]); } if (dstPacking->SwapBytes) { _mesa_swap2( (GLushort *) dst, n ); |