diff options
author | Brian Paul <[email protected]> | 2005-01-24 00:20:23 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-01-24 00:20:23 +0000 |
commit | c74ffb8266dc55914cba6a37143b38b5fd05b01c (patch) | |
tree | 63435a5771c649f38c8cc272faea2844823ac931 /src/mesa/main/hash.c | |
parent | 72e3664996721263858f3096e4a618a406550402 (diff) |
Added _mesa_HashNextEntry() function to allow walking over all entries
in a hash table.
Added _mesa_test_hash_functions() for unit testing.
Updated comments, etc.
Diffstat (limited to 'src/mesa/main/hash.c')
-rw-r--r-- | src/mesa/main/hash.c | 158 |
1 files changed, 121 insertions, 37 deletions
diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c index 78be122aab5..01a8bd5e7ec 100644 --- a/src/mesa/main/hash.c +++ b/src/mesa/main/hash.c @@ -2,8 +2,8 @@ * \file hash.c * Generic hash table. * - * Used for display lists and texture objects. The hash functions are - * thread-safe. + * Used for display lists, texture objects, vertex/fragment programs, + * buffer objects, etc. The hash functions are thread-safe. * * \note key=0 is illegal. * @@ -12,9 +12,9 @@ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.3 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,7 +39,6 @@ #include "imports.h" #include "glthread.h" #include "hash.h" -#include "context.h" #define TABLE_SIZE 1023 /**< Size of lookup table/array */ @@ -67,13 +66,13 @@ struct _mesa_HashTable { }; - /** * Create a new hash table. * * \return pointer to a new, empty hash table. */ -struct _mesa_HashTable *_mesa_NewHashTable(void) +struct _mesa_HashTable * +_mesa_NewHashTable(void) { struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable); if (table) { @@ -86,16 +85,18 @@ struct _mesa_HashTable *_mesa_NewHashTable(void) /** * Delete a hash table. - * - * \param table the hash table to delete. - * * Frees each entry on the hash table and then the hash table structure itself. + * Note that the caller should have already traversed the table and deleted + * the objects in the table (i.e. We don't free the entries' data pointer). + * + * \param table the hash table to delete. */ -void _mesa_DeleteHashTable(struct _mesa_HashTable *table) +void +_mesa_DeleteHashTable(struct _mesa_HashTable *table) { GLuint i; assert(table); - for (i=0;i<TABLE_SIZE;i++) { + for (i = 0; i < TABLE_SIZE; i++) { struct HashEntry *entry = table->Table[i]; while (entry) { struct HashEntry *next = entry->Next; @@ -116,10 +117,9 @@ void _mesa_DeleteHashTable(struct _mesa_HashTable *table) * \param key the key. * * \return pointer to user's data or NULL if key not in table - * - * Walks through the hash entry until finding the matching key. */ -void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) +void * +_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) { GLuint pos; const struct HashEntry *entry; @@ -141,18 +141,15 @@ void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key) /** - * Insert into the hash table. - * + * Insert a key/pointer pair into the hash table. * If an entry with this key already exists we'll replace the existing entry. * * \param table the hash table. * \param key the key (not zero). * \param data pointer to user data. - * - * While holding the hash table's lock, walk through the hash entry list replacing the data if a - * matching key is found, or inserts a new table entry otherwise. */ -void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) +void +_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) { /* search for existing entry with this key */ GLuint pos; @@ -199,7 +196,8 @@ void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) * While holding the hash table's lock, searches the entry with the matching * key and unlinks it. */ -void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) +void +_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) { GLuint pos; struct HashEntry *entry, *prev; @@ -247,7 +245,8 @@ void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) * While holding the lock, walks through all table positions until finding * the first entry of the first non-empty one. */ -GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table) +GLuint +_mesa_HashFirstEntry(struct _mesa_HashTable *table) { GLuint pos; assert(table); @@ -263,13 +262,61 @@ GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table) } +/** + * Given a hash table key, return the next key. This is used to walk + * over all entries in the table. Note that the keys returned during + * walking won't be in any particular order. + * \return next hash key or 0 if end of table. + */ +GLuint +_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key) +{ + const struct HashEntry *entry; + GLuint pos; + + assert(table); + assert(key); + + /* Find the entry with given key */ + pos = key & (TABLE_SIZE - 1); + entry = table->Table[pos]; + while (entry) { + if (entry->Key == key) { + break; + } + entry = entry->Next; + } + + if (!entry) { + /* the key was not found, we can't find next entry */ + return 0; + } + + if (entry->Next) { + /* return next in linked list */ + return entry->Next->Key; + } + else { + /* look for next non-empty table slot */ + pos++; + while (pos < TABLE_SIZE) { + if (table->Table[pos]) { + return table->Table[pos]->Key; + } + pos++; + } + return 0; + } +} + /** * Dump contents of hash table for debugging. * * \param table the hash table. */ -void _mesa_HashPrint(const struct _mesa_HashTable *table) +void +_mesa_HashPrint(const struct _mesa_HashTable *table) { GLuint i; assert(table); @@ -297,7 +344,8 @@ void _mesa_HashPrint(const struct _mesa_HashTable *table) * the adjacent key. Otherwise do a full search for a free key block in the * allowable key range. */ -GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) +GLuint +_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) { GLuint maxKey = ~((GLuint) 0); _glthread_LOCK_MUTEX(table->Mutex); @@ -333,28 +381,64 @@ GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) } +/** + * Test walking over all the entries in a hash table. + */ +static void +test_hash_walking(void) +{ + struct _mesa_HashTable *t = _mesa_NewHashTable(); + const GLuint limit = 50000; + GLuint i; + + /* create some entries */ + for (i = 0; i < limit; i++) { + GLuint dummy; + GLuint k = (rand() % (limit * 10)) + 1; + while (_mesa_HashLookup(t, k)) { + /* id already in use, try another */ + k = (rand() % (limit * 10)) + 1; + } + _mesa_HashInsert(t, k, &dummy); + } + + /* walk over all entries */ + { + GLuint k = _mesa_HashFirstEntry(t); + GLuint count = 0; + while (k) { + GLuint knext = _mesa_HashNextEntry(t, k); + assert(knext != k); + _mesa_HashRemove(t, k); + count++; + k = knext; + } + assert(count == limit); + k = _mesa_HashFirstEntry(t); + assert(k==0); + } -#ifdef HASH_TEST_HARNESS -int main(int argc, char *argv[]) + _mesa_DeleteHashTable(t); +} + + +void +_mesa_test_hash_functions(void) { int a, b, c; - struct HashTable *t; - - _mesa_printf("&a = %p\n", &a); - _mesa_printf("&b = %p\n", &b); + struct _mesa_HashTable *t; t = _mesa_NewHashTable(); _mesa_HashInsert(t, 501, &a); _mesa_HashInsert(t, 10, &c); _mesa_HashInsert(t, 0xfffffff8, &b); - _mesa_HashPrint(t); + /*_mesa_HashPrint(t);*/ - _mesa_printf("Find 501: %p\n", _mesa_HashLookup(t,501)); - _mesa_printf("Find 1313: %p\n", _mesa_HashLookup(t,1313)); - _mesa_printf("Find block of 100: %d\n", _mesa_HashFindFreeKeyBlock(t, 100)); + assert(_mesa_HashLookup(t,501)); + assert(!_mesa_HashLookup(t,1313)); + assert(_mesa_HashFindFreeKeyBlock(t, 100)); _mesa_DeleteHashTable(t); - return 0; + test_hash_walking(); } -#endif |