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authorBrian Paul <[email protected]>2012-01-11 12:58:43 -0700
committerBrian Paul <[email protected]>2012-01-11 12:58:45 -0700
commitf1b33c74dc11b97a86a7f0e9cbe4cb168b2b9540 (patch)
treeab4624d6cc4d5446fc879b45ddc52bd00f06e546 /src/mesa/main/hash.c
parent6811704830b6637d7c9b19914bd3549143eeb3e5 (diff)
mesa: add _mesa_HashNumEntries() function
Useful when debugging to find the number of texture objects, shader programs, etc.
Diffstat (limited to 'src/mesa/main/hash.c')
-rw-r--r--src/mesa/main/hash.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c
index 4b250ad5468..61c369a80cd 100644
--- a/src/mesa/main/hash.c
+++ b/src/mesa/main/hash.c
@@ -480,6 +480,26 @@ _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
}
+/**
+ * Return the number of entries in the hash table.
+ */
+GLuint
+_mesa_HashNumEntries(const struct _mesa_HashTable *table)
+{
+ GLuint pos, count = 0;
+
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ const struct HashEntry *entry;
+ for (entry = table->Table[pos]; entry; entry = entry->Next) {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+
+
#if 0 /* debug only */
/**