diff options
author | Marek Olšák <[email protected]> | 2020-03-04 15:02:15 -0500 |
---|---|---|
committer | Marge Bot <[email protected]> | 2020-03-20 00:00:22 +0000 |
commit | 951c6acb074b18da0e595825fe05c77a0fbee96d (patch) | |
tree | ac69f5a2831bd547cf9da0a820710a07e8d1df93 /src/mesa/main/glthread_varray.c | |
parent | 87f6be4456f3def3ccf6578714a993374ce98e5d (diff) |
glthread: don't execute any custom VAO and BindBuffer code in the Core profile
It's not needed, because user pointers can never occur there.
Reviewed-by: Timothy Arceri <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4251>
Diffstat (limited to 'src/mesa/main/glthread_varray.c')
-rw-r--r-- | src/mesa/main/glthread_varray.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/glthread_varray.c b/src/mesa/main/glthread_varray.c index 8786f0f2d09..7a261552202 100644 --- a/src/mesa/main/glthread_varray.c +++ b/src/mesa/main/glthread_varray.c @@ -139,6 +139,6 @@ _mesa_glthread_AttribPointer(struct gl_context *ctx) { struct glthread_state *glthread = ctx->GLThread; - if (ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo) + if (!glthread->vertex_array_is_vbo) glthread->CurrentVAO->HasUserPointer = true; } |