diff options
author | Marek Olšák <[email protected]> | 2020-03-06 14:33:20 -0500 |
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committer | Marek Olšák <[email protected]> | 2020-03-20 23:01:13 -0400 |
commit | 8a4114b9294c8e8f5bb977be47cc7764c9cdf490 (patch) | |
tree | 6846094ef81b4a83b18a389ee9e767027f81dc2e /src/mesa/main/glthread_shaderobj.c | |
parent | df74163995971607861fa0de06bd3d0f2024e9a0 (diff) |
glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
Reviewed-by: Timothy Arceri <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4124>
Diffstat (limited to 'src/mesa/main/glthread_shaderobj.c')
-rw-r--r-- | src/mesa/main/glthread_shaderobj.c | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/mesa/main/glthread_shaderobj.c b/src/mesa/main/glthread_shaderobj.c new file mode 100644 index 00000000000..535485699c9 --- /dev/null +++ b/src/mesa/main/glthread_shaderobj.c @@ -0,0 +1,115 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "glthread_marshal.h" +#include "dispatch.h" + +struct marshal_cmd_ShaderSource +{ + struct marshal_cmd_base cmd_base; + GLuint shader; + GLsizei count; + /* Followed by GLint length[count], then the contents of all strings, + * concatenated. + */ +}; + + +void +_mesa_unmarshal_ShaderSource(struct gl_context *ctx, + const struct marshal_cmd_ShaderSource *cmd) +{ + const GLint *cmd_length = (const GLint *) (cmd + 1); + const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count); + /* TODO: how to deal with malloc failure? */ + const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *)); + int i; + + for (i = 0; i < cmd->count; ++i) { + string[i] = cmd_strings; + cmd_strings += cmd_length[i]; + } + CALL_ShaderSource(ctx->CurrentServerDispatch, + (cmd->shader, cmd->count, string, cmd_length)); + free((void *)string); +} + + +static size_t +measure_ShaderSource_strings(GLsizei count, const GLchar * const *string, + const GLint *length_in, GLint *length_out) +{ + int i; + size_t total_string_length = 0; + + for (i = 0; i < count; ++i) { + if (length_in == NULL || length_in[i] < 0) { + if (string[i]) + length_out[i] = strlen(string[i]); + } else { + length_out[i] = length_in[i]; + } + total_string_length += length_out[i]; + } + return total_string_length; +} + + +void GLAPIENTRY +_mesa_marshal_ShaderSource(GLuint shader, GLsizei count, + const GLchar * const *string, const GLint *length) +{ + /* TODO: how to report an error if count < 0? */ + + GET_CURRENT_CONTEXT(ctx); + /* TODO: how to deal with malloc failure? */ + const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource); + STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0); + size_t length_size = count * sizeof(GLint); + GLint *length_tmp = malloc(length_size); + size_t total_string_length = + measure_ShaderSource_strings(count, string, length, length_tmp); + size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length; + + if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) { + struct marshal_cmd_ShaderSource *cmd = + _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, + total_cmd_size); + GLint *cmd_length = (GLint *) (cmd + 1); + GLchar *cmd_strings = (GLchar *) (cmd_length + count); + int i; + + cmd->shader = shader; + cmd->count = count; + memcpy(cmd_length, length_tmp, length_size); + for (i = 0; i < count; ++i) { + memcpy(cmd_strings, string[i], cmd_length[i]); + cmd_strings += cmd_length[i]; + } + } else { + _mesa_glthread_finish(ctx); + CALL_ShaderSource(ctx->CurrentServerDispatch, + (shader, count, string, length_tmp)); + } + free(length_tmp); +} |