diff options
author | Marek Olšák <[email protected]> | 2017-06-21 22:32:20 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-26 02:17:03 +0200 |
commit | 4f38b48e05f544dd081e9374b4611496febbdd67 (patch) | |
tree | a513c4e9661abd30a3fd7e4f1ef0239d88f5eaf5 /src/mesa/main/glthread.h | |
parent | 09f6915bf89759945fdb05d96473affe5f9ed9fe (diff) |
mesa/glthread: decrease the batch size for better perf scaling
This is the key to better performance.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/glthread.h')
-rw-r--r-- | src/mesa/main/glthread.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h index 36692fe5704..dd65931478e 100644 --- a/src/mesa/main/glthread.h +++ b/src/mesa/main/glthread.h @@ -26,8 +26,16 @@ #include "main/mtypes.h" -/* Command size is a number of bytes stored in a short. */ -#define MARSHAL_MAX_CMD_SIZE 65535 +/* The size of one batch and the maximum size of one call. + * + * This should be as low as possible, so that: + * - multiple synchronizations within a frame don't slow us down much + * - a smaller number of calls per frame can still get decent parallelism + * - the memory footprint of the queue is low, and with that comes a lower + * chance of experiencing CPU cache thrashing + * but it should be high enough so that u_queue overhead remains negligible. + */ +#define MARSHAL_MAX_CMD_SIZE (8 * 1024) /* The number of batch slots in memory. * @@ -35,7 +43,7 @@ * waiting batches. There must be at least 1 slot for a waiting batch, * so the minimum number of batches is 3. */ -#define MARSHAL_MAX_BATCHES 4 +#define MARSHAL_MAX_BATCHES 8 #include <inttypes.h> #include <stdbool.h> |