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authorEric Anholt <[email protected]>2012-12-27 12:11:57 -0800
committerTimothy Arceri <[email protected]>2017-03-16 14:14:19 +1100
commit1d6b71c5c6264f9cc0f7ae7c35d27b5c88f3f8bf (patch)
tree803141cd35b2dce1eedb110a348c123a1455b7e3 /src/mesa/main/glthread.c
parenta4a5de6f18feba0a3dd439163f3505f2ba20fa0c (diff)
glapi: Mark vertex attrib pointer functions as async.
These don't actually read data out of the pointers, they set the pointers (or offsets in a VBO) to be used in a later draw call. v2: Don't forget glVertexAttribIPointer, and don't bother with annotations on aliases. v3: Mark CompressedTexSubImage1D as sync also. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
Diffstat (limited to 'src/mesa/main/glthread.c')
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