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authorTimothy Arceri <[email protected]>2018-04-30 20:39:43 +1000
committerTimothy Arceri <[email protected]>2018-05-01 12:39:33 +1000
commit6487e7a30c9e4c2a417ddfe632d5f68e065e21eb (patch)
tree561df9b47ea4efa99c89dd80dfd22a1a1e122ae8 /src/mesa/main/glspirv.h
parentf56e22e49673e8234a7fe0c241b4c3eae4752f34 (diff)
nir: move GL specific passes to src/compiler/glsl
With this we should have no passes in src/compiler/nir with any dependencies on headers from core GL Mesa. Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/mesa/main/glspirv.h')
-rw-r--r--src/mesa/main/glspirv.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
index cbcd3c0bcbc..8025c17c099 100644
--- a/src/mesa/main/glspirv.h
+++ b/src/mesa/main/glspirv.h
@@ -30,6 +30,7 @@
extern "C" {
#endif
+struct gl_shader_program;
struct gl_context;
struct gl_shader;