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authorJason Ekstrand <[email protected]>2018-08-30 15:02:25 -0500
committerJason Ekstrand <[email protected]>2018-09-06 16:07:50 -0500
commit25efd787cfd842c0b0b900f35399e44a2e01ea39 (patch)
treebe4df409f2242e2d16f10c3f8e15e6535b713769 /src/mesa/main/glspirv.c
parent1285f71d3e93f200cec0c321bb6e621d4aece7b3 (diff)
compiler: Move double_inputs to gl_program::DualSlotInputs
Previously, we had two field in shader_info: double_inputs_read and double_inputs. Presumably, the one was for all double inputs that are read and the other is all that exist. However, because nir_gather_info regenerates these two values, there is a possibility, if a variable gets deleted, that the value of double_inputs could change over time. This is a problem because double_inputs is used to remap the input locations to a two-slot-per-dvec3/4 scheme for i965. If that mapping were to change between glsl_to_nir and back-end state setup, we would fall over when trying to map the NIR outputs back onto the GL location space. This commit changes the way slot re-mapping works. Instead of the double_inputs field in shader_info, it adds a DualSlotInputs bitfield to gl_program. By having it in gl_program, we more easily guarantee that NIR passes won't touch it after it's been set. It also makes more sense to put it in a GL data structure since it's really a mapping from GL slots to back-end and/or NIR slots and not really a NIR shader thing. Tested-by: Alejandro Piñeiro <[email protected]> (ARB_gl_spirv tests) Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/glspirv.c')
-rw-r--r--src/mesa/main/glspirv.c20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 1c5b7dd17f3..c53fe0bd07c 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -182,20 +182,6 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
}
-static void
-nir_compute_double_inputs(nir_shader *shader,
- const nir_shader_compiler_options *options)
-{
- nir_foreach_variable(var, &shader->inputs) {
- if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
- for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
- uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
- shader->info.vs.double_inputs |= bitfield;
- }
- }
- }
-}
-
nir_shader *
_mesa_spirv_to_nir(struct gl_context *ctx,
const struct gl_shader_program *prog,
@@ -278,8 +264,10 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
NIR_PASS_V(nir, nir_split_per_member_structs);
if (nir->info.stage == MESA_SHADER_VERTEX) {
- nir_compute_double_inputs(nir, options);
- nir_remap_attributes(nir, options);
+ uint64_t dual_slot_inputs = nir_get_dual_slot_attributes(nir);
+ if (options->vs_inputs_dual_locations)
+ nir_remap_dual_slot_attributes(nir, dual_slot_inputs);
+ linked_shader->Program->DualSlotInputs = dual_slot_inputs;
}
return nir;