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authorIllia Iorin <[email protected]>2019-02-28 12:33:50 +0200
committerTimothy Arceri <[email protected]>2019-04-05 11:28:10 +1100
commita113a42e7369a4e43a1db1c9a7a35a3f7175615e (patch)
treea52e4b3fba7fe49a9550d53fdfd397f73e067107 /src/mesa/main/glspirv.c
parenta7d40a13ec39df5c1e18c2afaf70988958c11933 (diff)
mesa/main: Fix multisample texture initialize
Sampler of Multisample textures wasn't initialized correct. So when texture object created as multisample its sampler is initialized in a individual case. We change the initial state of TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER to NEAREST. These changes are approved by KhronosGroup. https://github.com/KhronosGroup/OpenGL-API/issues/45 Signed-off-by: Sergii Romantsov <[email protected]> Signed-off-by: Illia Iorin <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057
Diffstat (limited to 'src/mesa/main/glspirv.c')
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