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authorBrian Paul <[email protected]>2002-09-06 02:46:08 +0000
committerBrian Paul <[email protected]>2002-09-06 02:46:08 +0000
commit530d4611ebe639fab15a2de9ff03c68b108e06fd (patch)
tree2dba063fc725aa497e9bd1411e871b8a95517f86 /src/mesa/main/glprocs.h
parent3a03211aeeec5f5232a711f2f0887a93be4013e2 (diff)
added OpenGL 1.4 entrypoints
Diffstat (limited to 'src/mesa/main/glprocs.h')
-rw-r--r--src/mesa/main/glprocs.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/mesa/main/glprocs.h b/src/mesa/main/glprocs.h
index b98c25dc313..a481ea86a2f 100644
--- a/src/mesa/main/glprocs.h
+++ b/src/mesa/main/glprocs.h
@@ -756,5 +756,42 @@ static struct name_address_offset static_functions[] = {
{ "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV },
{ "glPointParameteriNV", (GLvoid *) glPointParameteriNV, _gloffset_PointParameteriNV },
{ "glPointParameterivNV", (GLvoid *) glPointParameterivNV, _gloffset_PointParameterivNV },
+ { "glPointParameterf", (GLvoid *) glPointParameterf, _gloffset_PointParameterfEXT },
+ { "glPointParameterfv", (GLvoid *) glPointParameterfv, _gloffset_PointParameterfvEXT },
+ { "glPointParameteri", (GLvoid *) glPointParameteri, _gloffset_PointParameteriNV },
+ { "glPointParameteriv", (GLvoid *) glPointParameteriv, _gloffset_PointParameterivNV },
+ { "glSecondaryColor3b", (GLvoid *) glSecondaryColor3b, _gloffset_SecondaryColor3bEXT },
+ { "glSecondaryColor3bv", (GLvoid *) glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT },
+ { "glSecondaryColor3d", (GLvoid *) glSecondaryColor3d, _gloffset_SecondaryColor3dEXT },
+ { "glSecondaryColor3dv", (GLvoid *) glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT },
+ { "glSecondaryColor3f", (GLvoid *) glSecondaryColor3f, _gloffset_SecondaryColor3fEXT },
+ { "glSecondaryColor3fv", (GLvoid *) glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT },
+ { "glSecondaryColor3i", (GLvoid *) glSecondaryColor3i, _gloffset_SecondaryColor3iEXT },
+ { "glSecondaryColor3iv", (GLvoid *) glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT },
+ { "glSecondaryColor3s", (GLvoid *) glSecondaryColor3s, _gloffset_SecondaryColor3sEXT },
+ { "glSecondaryColor3sv", (GLvoid *) glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT },
+ { "glSecondaryColor3ub", (GLvoid *) glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT },
+ { "glSecondaryColor3ubv", (GLvoid *) glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT },
+ { "glSecondaryColor3ui", (GLvoid *) glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT },
+ { "glSecondaryColor3uiv", (GLvoid *) glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT },
+ { "glSecondaryColor3us", (GLvoid *) glSecondaryColor3us, _gloffset_SecondaryColor3usEXT },
+ { "glSecondaryColor3usv", (GLvoid *) glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT },
+ { "glSecondaryColorPointer", (GLvoid *) glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT },
+ { "glWindowPos2d", (GLvoid *) glWindowPos2d, _gloffset_WindowPos2dMESA },
+ { "glWindowPos2dv", (GLvoid *) glWindowPos2dv, _gloffset_WindowPos2dvMESA },
+ { "glWindowPos2f", (GLvoid *) glWindowPos2f, _gloffset_WindowPos2fMESA },
+ { "glWindowPos2fv", (GLvoid *) glWindowPos2fv, _gloffset_WindowPos2fvMESA },
+ { "glWindowPos2i", (GLvoid *) glWindowPos2i, _gloffset_WindowPos2iMESA },
+ { "glWindowPos2iv", (GLvoid *) glWindowPos2iv, _gloffset_WindowPos2ivMESA },
+ { "glWindowPos2s", (GLvoid *) glWindowPos2s, _gloffset_WindowPos2sMESA },
+ { "glWindowPos2sv", (GLvoid *) glWindowPos2sv, _gloffset_WindowPos2svMESA },
+ { "glWindowPos3d", (GLvoid *) glWindowPos3d, _gloffset_WindowPos3dMESA },
+ { "glWindowPos3dv", (GLvoid *) glWindowPos3dv, _gloffset_WindowPos3dvMESA },
+ { "glWindowPos3f", (GLvoid *) glWindowPos3f, _gloffset_WindowPos3fMESA },
+ { "glWindowPos3fv", (GLvoid *) glWindowPos3fv, _gloffset_WindowPos3fvMESA },
+ { "glWindowPos3i", (GLvoid *) glWindowPos3i, _gloffset_WindowPos3iMESA },
+ { "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA },
+ { "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA },
+ { "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA },
{ NULL, NULL } /* end of list marker */
};