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authorAnuj Phogat <[email protected]>2016-02-11 12:12:48 -0800
committerAnuj Phogat <[email protected]>2016-05-03 03:43:18 -0700
commit72dfe0242dca8716bf35c5896fb06d90d00a0cf2 (patch)
treee0578197d4f6d5e3935c1573789036defae63e7f /src/mesa/main/glheader.h
parent57451e0fc170bcb320b7aa0aeb79e2f78d929f17 (diff)
mesa: Add the missing defines for GL_OES_texture_compression_astc
Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r--src/mesa/main/glheader.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 9d299e880c4..40fada1ce03 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -99,6 +99,29 @@ typedef void *GLeglImageOES;
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#endif
+#ifndef GL_OES_texture_compression_astc
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
+#endif
+
#ifndef GL_ES_VERSION_2_0
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9