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authorBrian Paul <[email protected]>2013-11-04 17:47:19 -0700
committerBrian Paul <[email protected]>2013-11-04 18:09:57 -0700
commit9bdc94b94db18f14725a3ea9d2a9ebe0af1c13fd (patch)
tree78e29e912b45c190b2378ead766f50e57a004c0f /src/mesa/main/glheader.h
parent7b4b94a9567b7322e2ef6e28dcd38a23374684ea (diff)
mesa: remove WGLAPI macro
WGLAPI was defined in glheader.h but wasn't used anywhere. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r--src/mesa/main/glheader.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index e0272181573..7f7f9a39b3b 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -33,22 +33,6 @@
#define GLHEADER_H
-#ifdef WGLAPI
-#undef WGLAPI
-#endif
-
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
-# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-# define WGLAPI __declspec(dllexport)
-# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-# define WGLAPI __declspec(dllimport)
-# else /* for use with static link lib build of Win32 edition only */
-# define WGLAPI __declspec(dllimport)
-# endif /* _STATIC_MESA support */
-#endif /* WIN32 / CYGWIN bracket */
-
-
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"